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  2. List of file formats - Wikipedia

    en.wikipedia.org/wiki/List_of_file_formats

    U – Unreal script format; UASSET – An asset format since Unreal Engine 4/5. UAX – Animations format for Unreal Engine 2. UMAP – Map file type for Unreal Engine and levels. UMX – Map format for Unreal Tournament; UMX – Music format for Unreal Engine 1; UNR – Map format for Unreal; UPK – Package format for cooked content in Unreal ...

  3. Static mesh - Wikipedia

    en.wikipedia.org/wiki/Static_mesh

    No collision: a static mesh can be set not to block anything. This is often used for small decoration like grass. Per-polygon collision (default): individual polygons collide with actors. Each material (i.e. each part of the Static Mesh using a separate texture) can be set to collide or not independently of the rest.

  4. Unreal Engine - Wikipedia

    en.wikipedia.org/wiki/Unreal_Engine

    Unreal Engine (UE) is a 3D computer graphics game engine developed by Epic Games, first showcased in the 1998 first-person shooter video game Unreal.Initially developed for PC first-person shooters, it has since been used in a variety of genres of games and has been adopted by other industries, most notably the film and television industry.

  5. Texture filtering - Wikipedia

    en.wikipedia.org/wiki/Texture_filtering

    Mipmapping is a standard technique used to save some of the filtering work needed during texture minification. [2] It is also highly beneficial for cache coherency - without it the memory access pattern during sampling from distant textures will exhibit extremely poor locality, adversely affecting performance even if no filtering is performed.

  6. Deferred shading - Wikipedia

    en.wikipedia.org/wiki/Deferred_shading

    After this, a pixel shader computes the direct and indirect lighting at each pixel using the information of the texture buffers in screen space. Screen space directional occlusion [ 4 ] can be made part of the deferred shading pipeline to give directionality to shadows and interreflections.

  7. Windows Preinstallation Environment - Wikipedia

    en.wikipedia.org/wiki/Windows_Preinstallation...

    Windows Recovery Environment (WinRE) is a set of tools based on Windows PE to help diagnose and recover from serious errors which may be preventing Windows from booting successfully. Windows RE is installed alongside Windows Vista and later, and may be booted from hard disks, optical media (such as an operating system installation disc) and PXE ...

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