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  2. Binge-watching - Wikipedia

    en.wikipedia.org/wiki/Binge-watching

    They proposed that the notion of binge-watching should be expanded to include both the prolonged sit (watching 3 or more episodes in a row, in one sitting) and the accelerated consumption of an entire season (or seasons) of a show, one episode at a time, over several days. [3] Binge-watching as an observed cultural phenomenon has become popular ...

  3. Television consumption - Wikipedia

    en.wikipedia.org/wiki/Television_consumption

    From 2013 to 2017, adults in the 65 and older demographic spent the most time watching television, about 4.3 hours, while 25-34-year-olds watched the least amount per day, just over 2 hours. Employed individuals, including full- and part-time, watched about 2.2 hours worth of television, while unemployed individuals watched about an hour and a ...

  4. Attention span - Wikipedia

    en.wikipedia.org/wiki/Attention_span

    Attention span is the amount of time spent concentrating on a task before becoming distracted. [1] Distractibility occurs when attention is uncontrollably diverted to another activity or sensation. [ 2 ]

  5. Netflix releases report showing how many hours we spent ... - AOL

    www.aol.com/netflix-releases-report-showing-many...

    The report includes over 18,000 titles, representing 99% of Netflix viewing, and totaling nearly 100 billion hours watched.

  6. Cultivation theory - Wikipedia

    en.wikipedia.org/wiki/Cultivation_theory

    Cultivation theory was founded by George Gerbner.It was developed to seek out the influence that television media may have on the viewers. Most of the formative research underlying cultivation theory was conducted by Gerbner along with his University of Pennsylvania colleague Larry Gross and their students-turned-colleagues Michael Morgan and Nancy Signorielli. [4]

  7. Screen time - Wikipedia

    en.wikipedia.org/wiki/Screen_time

    Screen time is the amount of time spent using an electronic device with a display screen such as a smartphone, computer, television, video game console, or tablet. [1] The concept is under significant research with related concepts in digital media use and mental health .

  8. Sedentary lifestyle - Wikipedia

    en.wikipedia.org/wiki/Sedentary_lifestyle

    In the US population, prevalence of sitting watching television or videos at least 2 h/d was high in 2015-2016 (ranging from 59% to 65%); the estimated prevalence of computer use outside school or work for at least 1 h/d increased from 2001 to 2016 (from 43% to 56% for children, from 53% to 57% among adolescents, and from 29% to 50% for adults ...

  9. Social aspects of television - Wikipedia

    en.wikipedia.org/wiki/Social_aspects_of_television

    The same paper noted that there was a significant negative association between time spent watching television per day as a child and educational attainment by age 26: the more time a child spent watching television at ages 5 to 15, the less likely they were to have a university degree by age 26.