Search results
Results from the WOW.Com Content Network
Form T of the Jenkins activity survey is a subform of the original Jenkins activity survey that utilizes the same methods and procedures as the Jenkins activity survey Form B, the adult version, but with questions altered to relate to student life as opposed to questions relating to occupational work (Bishop, 1989). [3]
The blackout challenge is an internet challenge based around the choking game, which deprives the brain of oxygen. [1] It gained widespread attention on TikTok in 2021, primarily among children. [2] It has been compared to other online challenges and hoaxes that have exclusively targeted a young audience. [3]
The choking game, or fainting game, also sometimes referred to as Space Monkeys, [1] [2] is the act of intentionally cutting off oxygen to the brain with the goal of inducing temporary loss of consciousness and euphoria. A related internet challenge, the blackout challenge, encourages the use of the choking game online.
The Youth Outcome Questionnaire is a collection of questions designed to collect data regarding the effectiveness of youth therapies. [1] The Y-OQ is a parent report measure of treatment progress for children and adolescents (ages 4–17) receiving mental health interventions.
For premium support please call: 800-290-4726 more ways to reach us
Homework can take up a large portion of a student's free time and lead to stress, despair, anger, and sleep disorders among children, as well as arguments among families. Homework and its effects, justifications, motivations and alleged benefits have been the subject of sharp criticism among many education experts and researchers.
Included in these visits is anticipatory guidance, which provides advice to parents and children as primary prevention of disease and illness including choking. For example, for a child that is 7–9 months old, children start to develop a pincer grasp allowing them to reach for objects. [74]
In sports, choking is the failure of a person, or persons, to act or behave as anticipated or expected. [1] This can occur in a game or tournament that they are strongly favoured to win, or in an instance where they have a large lead that they squander in the late stages of the event.