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A reference to a standard or choice-free presentation of some mathematical object (e.g., canonical map, canonical form, or canonical ordering). The same term can also be used more informally to refer to something "standard" or "classic". For example, one might say that Euclid's proof is the "canonical proof" of the infinitude of primes.
The true odds against winning for each of the three horses are 1–1, 3–2 and 9–1, respectively. In order to generate a profit on the wagers accepted, the bookmaker may decide to increase the values to 60%, 50% and 20% for the three horses, respectively. This represents the odds against each, which are 4–6, 1–1 and 4–1, in order.
Domain-specific terms must be recategorized into the corresponding mathematical domain. If the domain is unclear, but reasonably believed to exist, it is better to put the page into the root category:mathematics, where it will have a better chance of spotting and classification. See also: Glossary of mathematics
The gambler's fallacy is a particular misapplication of the law of averages in which the gambler believes that a particular outcome is more likely because it has not happened recently, or (conversely) that because a particular outcome has recently occurred, it will be less likely in the immediate future.
For example: "All humans are mortal, and Socrates is a human. ∴ Socrates is mortal." ∵ Abbreviation of "because" or "since". Placed between two assertions, it means that the first one is implied by the second one. For example: "11 is prime ∵ it has no positive integer factors other than itself and one." ∋ 1. Abbreviation of "such that".
This page will attempt to list examples in mathematics. To qualify for inclusion, an article should be about a mathematical object with a fair amount of concreteness. Usually a definition of an abstract concept, a theorem, or a proof would not be an "example" as the term should be understood here (an elegant proof of an isolated but particularly striking fact, as opposed to a proof of a ...
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In decision theory, the odds algorithm (or Bruss algorithm) is a mathematical method for computing optimal strategies for a class of problems that belong to the domain of optimal stopping problems. Their solution follows from the odds strategy , and the importance of the odds strategy lies in its optimality, as explained below.