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Japanese manga has developed a visual language or iconography for expressing emotion and other internal character states. This drawing style has also migrated into anime, as many manga are adapted into television shows and films and some of the well-known animation studios are founded by manga artists.
Pages in category "Female characters in anime and manga" The following 106 pages are in this category, out of 106 total. This list may not reflect recent changes .
Tōkidenshō Angel Eyes (Japanese: 闘姫伝承 ANGEL EYES, roughly translating into “Legend of the Fighting Princess”) [1] is a 1996 fighting video game produced by Tecmo. It is a two-dimensional game featuring an all-female cast of characters, although their art styles consist of a mix of both pre-rendered 3D models and traditional 2D ...
Aoi Yukimura is a quiet girl living in Hannō who prefers staying indoors and is afraid of heights. When she reunites with her childhood friend Hinata Kuraue, who is outgoing and loves mountaineering they decide to climb a mountain together, in order to see sunrise, which they saw together when they were younger.
Laid-Back Camp (Japanese: ゆるキャン , Hepburn: Yurukyan), also known in Japan as Yuru Camp, is a Japanese manga series written and illustrated by Afro. Set in and around Yamanashi, Japan, the series chronicles the adventures of Rin Shima, Nadeshiko Kagamihara, and their friends as they travel to various campsites across the country.
Pretty Face (Japanese: プリティフェイス, Hepburn: Puriti Feisu) is a Japanese manga series written and illustrated by Yasuhiro Kano. It was serialized in Shueisha's shōnen manga magazine Weekly Shōnen Jump from May 2002 to June 2003, with its chapters collected in six tankōbon volumes. The story revolves around a high school boy who ...
Others think that Kizuna's facial expressions and eye changes are done through motion capture or facial tracking using facial recognition software such as FaceRig. [ 43 ] [ 46 ] Some feel that Kizuna is a result of applying this technology to 3D models, similarly by projecting facial expressions onto a virtual reality model.
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