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  2. Pixel-art scaling algorithms - Wikipedia

    en.wikipedia.org/wiki/Pixel-art_scaling_algorithms

    Internally, each character shape was defined on a 5 × 9 pixel grid, which was then interpolated by smoothing diagonals to give a 10 × 18 pixel character, with a characteristically angular shape, surrounded to the top and the left by two pixels of blank space. The algorithm only works on monochrome source data, and assumes the source pixels ...

  3. Deep Learning Super Sampling - Wikipedia

    en.wikipedia.org/wiki/Deep_learning_super_sampling

    The neural networks are trained on a per-game basis by generating a "perfect frame" using traditional supersampling to 64 samples per pixel, as well as the motion vectors for each frame. The data collected must be as comprehensive as possible, including as many levels, times of day, graphical settings, resolutions, etc. as possible.

  4. Video Super Resolution - Wikipedia

    en.wikipedia.org/wiki/Video_Super_Resolution

    The feature supports input resolutions from 360p to 1440p and a max output of 4K and comes without support for HDR content although that could be likely added in the future. [ 6 ] [ 7 ] Nvidia released RTX Video Super Resolution 1.5 with improved video quality and RTX 20 series support on October 17, 2023.

  5. Image scaling - Wikipedia

    en.wikipedia.org/wiki/Image_scaling

    Image scaling can be interpreted as a form of image resampling or image reconstruction from the view of the Nyquist sampling theorem.According to the theorem, downsampling to a smaller image from a higher-resolution original can only be carried out after applying a suitable 2D anti-aliasing filter to prevent aliasing artifacts.

  6. Video super-resolution - Wikipedia

    en.wikipedia.org/wiki/Video_super-resolution

    The sub-pixel motion compensation layer (SPMC) compensates motion. Fusion step uses encoder-decoder architecture and ConvLSTM module to unit information from both spatial and temporal dimensions RVSR [ 34 ] (robust video super-resolution) have two branches: one for spatial alignment and another for temporal adaptation.

  7. ZX Spectrum graphic modes - Wikipedia

    en.wikipedia.org/wiki/ZX_Spectrum_graphic_modes

    Standard ZX Spectrum palette with dithering, in pixel art. The low per-pixel bit depth of only one bit per pixel has urged the graphic artists (e.g. at ZX-Art) to resort to various dithering techniques. Dithering works very well with CRT TV sets of the era, because analog televisions employ a high amount of blur in both the horizontal and ...

  8. List of common display resolutions - Wikipedia

    en.wikipedia.org/wiki/List_of_common_display...

    The resolution of 960H depends on whether the equipment is PAL or NTSC based: 960H represents 960 x 576 (PAL) or 960 x 480 (NTSC) pixels. [29] 960H represents an increase in pixels of some 30% over standard D1 resolution, which is 720 x 576 pixels (PAL), or 720 x 480 pixels (NTSC). The increased resolution over D1 comes as a result of a longer ...

  9. 1440p - Wikipedia

    en.wikipedia.org/wiki/1440p

    This is inconsistent with "4K" denoting approximately 4,000 horizontal pixels, which makes 1920 or 2048 pixels wide the closest to "2K", a label which predates the use of 2560 × 1440. [ 13 ] [ 14 ] Some sources and manufacturers prefer "2.5K" as a term for 2560 × 1440 [ 15 ] to avoid this confusion, and there is a similar "2.7K" ( 2720 × ...

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