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  2. Java package - Wikipedia

    en.wikipedia.org/wiki/Java_package

    A Java package organizes Java classes into namespaces, [1] providing a unique namespace for each type it contains. Classes in the same package can access each other's package-private and protected members. In general, a package can contain the following kinds of types: classes, interfaces, enumerations, records and annotation types. A package ...

  3. Access modifiers - Wikipedia

    en.wikipedia.org/wiki/Access_modifiers

    The class will be accessible to other classes in the same package but will be inaccessible to classes outside the package. When we say that a class is inaccessible, it simply means that we cannot create an object of that class or declare a variable of that class type. The protected access specifier too cannot be applied to a class.

  4. Namespace - Wikipedia

    en.wikipedia.org/wiki/Namespace

    All code belongs to a package, although that package need not be explicitly named. Code from other packages is accessed by prefixing the package name before the appropriate identifier, for example class String in package java.lang can be referred to as java.lang.String (this is known as the fully qualified class name).

  5. Classpath - Wikipedia

    en.wikipedia.org/wiki/Classpath

    Suppose we have a package called org.mypackage containing the classes: HelloWorld (main class) SupportClass; UtilClass; and the files defining this package are stored physically under the directory D:\myprogram (on Windows) or /home/user/myprogram (on Linux). The file structure looks like this:

  6. Class diagram - Wikipedia

    en.wikipedia.org/wiki/Class_diagram

    In software engineering, a class diagram [1] in the Unified Modeling Language (UML) is a type of static structure diagram that describes the structure of a system by showing the system's classes, their attributes, operations (or methods), and the relationships among objects. The class diagram is the main building block of object-oriented modeling.

  7. Package principles - Wikipedia

    en.wikipedia.org/wiki/Package_Principles

    In computer programming, package principles are a way of organizing classes in larger systems to make them more organized and manageable. They aid in understanding which classes should go into which packages (package cohesion) and how these packages should relate with one another (package coupling).

  8. Package development process - Wikipedia

    en.wikipedia.org/wiki/Package_development_process

    A software package development process is a system for developing software packages.Such packages are used to reuse and share code, e.g., via a software repository.A package development process includes a formal system for package checking that usually exposes bugs, thereby potentially making it easier to produce trustworthy software (Chambers' prime directive). [1]

  9. Object diagram - Wikipedia

    en.wikipedia.org/wiki/Object_diagram

    Initially, when n=2, and f(n-2) = 0, and f(n-1) = 1, then f(n) = 0 + 1 = 1. Consider one possible way of modeling production of the Fibonacci sequence.. In the first UML object diagram on the right, the instance in the leftmost instance specification is named v1, has IndependentVariable as its classifier, plays the NMinus2 role within the FibonacciSystem, and has a slot for the val attribute ...