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Shogun, designed by Michael Gray, [1] was first released in 1986 by Milton Bradley as part of their Gamemaster series. It was renamed to Samurai Swords in its first re-release (1995) to disambiguate it from other games with the same name (in particular, James Clavell's Shogun, a wargame with a similar theme, released in 1983), and renamed again to Ikusa in its 2011 re-release under Hasbro's ...
MicroProse designers Sid Arnold and Lawrence Schick began development of Sword of the Samurai in late 1987, after the success of the company's first role-playing adventure game Sid Meier's Pirates!. They chose to set it during the Sengoku period because the era's chaos made it possible for samurai to gain great power regardless of background ...
Sengoku (1991 video game) Sengoku Basara; Sengoku Basara 4; Sengoku Basara: Samurai Heroes; Seven Samurai 20XX; Shadow Tactics: Blades of the Shogun; Shinsetsu Samurai Spirits Bushidō Retsuden; Shogun Showdown; Shogun Warriors (video game) James Clavell's Shōgun; Shogun: Total War; Skulls of the Shogun; Soul of the Samurai; Sword of the ...
Samurai-Ghost; Samurai: Way of the Warrior; Second Samurai; Sengoku Basara; Sengoku Basara 4; Sengoku Blade; Shadow Tactics: Blades of the Shogun; Shinrei Jusatsushi Tarōmaru; Shiren the Wanderer (2008 video game) Shiro Project:RE; SimCity Creator (Nintendo DS) Skulls of the Shogun; Soul of the Samurai; SpellCaster (video game) Sword of Honour ...
Samurai Warriors (戦国無双, Sengoku Musō, in Japan) is the first title in the series of hack and slash video games created by Koei's Omega Force team based closely around the Sengoku ("Warring States") period of Japanese history and is a sister series of the Dynasty Warriors series, released for the PlayStation 2 and Xbox in 2004.
Enter Dino Swords, an outlandish mod of the popular game that spices things up with the addition of AKs, bows, swords, and time-slowing pills, among other things. It pretty much relies on the same ...
Way of the Samurai 3 focuses on sword combat. There are over 100 weapons in the game, [5] including swords, spears, [5] and even some joke weapons like sticks, green onion, tuna, brooms, and hoes. Players can kneel down and beg for mercy [6] if they are losing the fight. NPCs can also do this.
The game spawned two direct sequels, Onimusha 2: Samurai's Destiny and Onimusha 3: Demon Siege, that followed Samanosuke and more warriors in their fight against Nobunaga Oda. While Demon Siege was the closing chapter of the story, Capcom developed Onimusha: Dawn of Dreams due to popular fan response.