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A sketch is a program written with the Arduino IDE. [72] Sketches are saved on the development computer as text files with the file extension .ino. Arduino Software (IDE) pre-1.0 saved sketches with the extension .pde. A minimal Arduino C/C++ program consists of only two functions: [73]
AVR Programming: Learning to Write Software for Hardware. Maker Media. ISBN 978-1449355784. Schmidt, Maik (2011). Arduino: A Quick Start Guide. Pragmatic Bookshelf. ISBN 978-1-934356-66-1. Margush, Timothy S. (2011). Some Assembly Required: Assembly Language Programming with the AVR Microcontroller. CRC Press. ISBN 978-1439820643.
The word "uno" means "one" in Italian and was chosen to mark a major redesign of the Arduino hardware and software. [7] The Uno board was the successor of the Duemilanove release and was the 9th version in a series of USB-based Arduino boards. [8] Version 1.0 of the Arduino IDE for the Arduino Uno board has now evolved to newer releases. [4]
The Arduino Nano is an open-source breadboard-friendly microcontroller board based on the Microchip ATmega328P microcontroller (MCU) and developed by Arduino.cc and initially released in 2008. It offers the same connectivity and specs of the Arduino Uno board in a smaller form factor.
XOD is based on functional reactive programming principles and provides graphical flow-based application programming interface. XOD can compile a native machine code for the low-ended controllers. A node is a block that represents either some physical device like a sensor, motor, or relay, or some operation such as addition, comparison, or text ...
Despite its simplicity, it can handle complex tasks typical of high-performance computers. MIX allows programming in both binary and decimal, with software emulators available for both models. MMIX, which superseded MIX, is a 64-bit RISC instruction set architecture, modernized for teaching contemporary computer architecture.
The Lego Mindstorms product line was the first project of "Home Education", a division of Lego Education established by employee Tormod Askildsen in 1995. Askildsen, who had previously spent ten years working for Lego Education, had grown frustrated working with teaching professionals and wanted to create an improved educational experience that was delivered directly towards children.
Etoys development was inspired and directed by Alan Kay and his work to advance and support constructionist learning.Primary influences include Seymour Papert and the Logo programming language, a dialect of Lisp optimized for educational use; work done at Xerox Palo Alto Research Center, PARC; Smalltalk, HyperCard, StarLogo and NetLogo. [5]