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  2. Game controller - Wikipedia

    en.wikipedia.org/wiki/Game_controller

    Most joysticks are designed to be operated with the user's primary hand (e.g. with the right hand of a right-handed person), with the base either held in the opposite hand or mounted on a desk. Arcade controllers are typically joysticks featuring a shaft that has a ball or drop-shaped handle, and one or more buttons for in game actions ...

  3. List of Logitech products - Wikipedia

    en.wikipedia.org/wiki/List_of_Logitech_products

    Compatible: Windows 10 or later, macOS 10.15 or later. [5] Logitech Gaming Software Compatible: Windows 7 or later, macOS 10.8-10.15. [6] Logitech G Hub Compatible: Windows 7 or later, macOS 10.13 or later. [7] Logi AI Prompt Builder Compatible: Windows 10 or later, macOS 12 or later. [8]

  4. List of game controllers - Wikipedia

    en.wikipedia.org/wiki/List_of_game_controllers

    Input: 1 analog stick, 10 digital buttons, D-pad: June 23, 1996 [20] SpaceOrb 360: PC Connectivity: Serial Input: 6-axis rubber ball, 6 buttons 1996 ASCII Sphere 360: PlayStation Connectivity: PlayStation controller port Input: 6-axis rubber ball, 10 buttons, D-pad. 3D Pad: Sega Saturn: Connectivity: Sega Saturn controller port

  5. Microsoft SideWinder - Wikipedia

    en.wikipedia.org/wiki/Microsoft_Sidewinder

    User-made game port to USB adapter supporting FFB on the Sidewinder Force Feedback Pro only. Simple joystick support on 3D Pro, Precision Pro, Precision Pro Plus, and Wheel. [12] As the PC joystick port is input-only, the only way for data to be sent to the joystick (to trigger force feedback events) is to use the MIDI capabilities of the port ...

  6. Game port - Wikipedia

    en.wikipedia.org/wiki/Game_port

    The IBM PC game port first appeared during the initial launch of the original IBM PC in 1981, in the form of an optional US$55 expansion card known as the Game Control Adapter. [8] [9] The design allowed for four analog axes and four buttons on one port, allowing two joysticks or four paddles to be connected via a special "Y-splitter" cable. [10]

  7. Arcade controller - Wikipedia

    en.wikipedia.org/wiki/Arcade_controller

    A restrictor gate limits the joystick's range of motion. The most common reason to use a gate in an actual arcade setting is the retrofitting of an older machine that is not compatible with a new 8-way stick. A classic example of this is Pac-Man. The game was originally designed for a 4-way stick, and is programmed to respond only when a new ...

  8. DirectInput - Wikipedia

    en.wikipedia.org/wiki/DirectInput

    In computing, DirectInput is a legacy [1] Microsoft API for collecting input from a computer user, via input devices such as the mouse, keyboard, or a gamepad.It also provides a system for action mapping, which allows the user to assign specific actions within a game to the buttons and axes of the input devices.

  9. Gamepad - Wikipedia

    en.wikipedia.org/wiki/Gamepad

    Shoulder buttons ("bumpers") and triggers on an Xbox 360 controller. Some common additions to the standard pad include shoulder buttons (also called "bumpers") and triggers placed along the edges of the pad (shoulder buttons are usually digital, i.e. merely on/off; while triggers are usually analog); centrally placed start, select, and home buttons [clarification needed], and an internal motor ...