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Call of Duty: Black Ops Cold War; Call of Duty: Black Ops II; The Cardinal of the Kremlin (video game) Codename: Panzers – Cold War; Cold War (video game) Cold War Conflicts; Command & Conquer Remastered Collection; Command & Conquer: Red Alert; Command & Conquer: Red Alert 2; Command & Conquer: Red Alert 3; Command & Conquer: Yuri's Revenge
Cold War is a 2005 stealth video game developed by the Czech developer Mindware Studios, and published by DreamCatcher Games (Runesoft for Mac OS X and Linux Game Publishing for Linux). The game is similar to the Tom Clancy's Splinter Cell series of games in that it uses a stealth-action system of gameplay. The game distinguishes itself by ...
Cold War Conflicts, known in Russia as Confrontation: Asia on fire (Russian: Противостояние: Азия в огне) is a real-time strategy game developed by Russian studios Fireglow Games and Red Ice software, set in the historical period of the Cold War era from 1950 to 1973.
Proud Prophet was a war game played by the United States that was designed by Thomas Schelling and began on June 20, 1983. [1] The simulation was played in real time during the Cold War. Proud Prophet was essentially played to test out various proposals and strategies, in response to the Soviet Union's military buildup.
Likewise, in both games brinkmanship may result in a global war. In Geopolitique, such wars were actually fought in-game, after which the game continued. In Balance of Power, such a war ends the game instantly, with the following message: "You have ignited a(n accidental) nuclear war. And no, there is no animated display of a mushroom cloud ...
Supreme Ruler: Cold War is the third title in the Supreme Ruler series, following future-based titles Supreme Ruler 2010 and Supreme Ruler 2020.The gameplay features a new sophisticated Sphere of Influence system, as well as the usual military, economic and diplomatic simulation of the previous games.
Codename: Panzers Cold War is a real-time strategy similar to previous Codename: Panzers games, except that it is set in the first days of the Cold War and features a brand new graphics engine. The game has futuristic elements, with some of the technology present in the game surpassing that which was available at the time of the Berlin airlift.
The Price of Freedom was designed by Greg Costikyan, and was published by West End Games in 1986. [1] A Gamemaster Pack and the adventure Your Own Private Idaho were published the following year. Created as the Cold War drew to an end in the era of glasnost and thawing US-Soviet relations, the game failed to find an audience and rapidly went ...