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The Game of Life, also known as Conway's Game of Life or simply Life, is a cellular automaton devised by the British mathematician John Horton Conway in 1970. [1] It is a zero-player game , [ 2 ] [ 3 ] meaning that its evolution is determined by its initial state, requiring no further input.
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3D Life is a three-dimensional extension and exploration in the variants of Conway's Game of Life. It was first discovered Carter Bays. A number of different semitotalistic rules for the 3D rectangular Moore neighborhood were investigated. It was popularized by A. K. Dewdney in his "Computer Recreations" column in Scientific American magazine.
LifeWiki's homepage. LifeWiki is a wiki dedicated to Conway's Game of Life. [1] [2] It hosts over 2000 articles on the subject [3] and a large collection of Life patterns stored in a format based on run-length encoding [4] that it uses to interoperate with other Life software such as Golly.
In Conway's Game of Life and other cellular automata, a still life is a pattern that does not change from one generation to the next. The term comes from the art world where a still life painting or photograph depicts an inanimate scene. In cellular automata, a still life can be thought of as an oscillator with unit period. [1]
Conway came to dislike how discussions of him heavily focused on his Game of Life, feeling that it overshadowed deeper and more important things he had done, although he remained proud of his work on it. [26] The game helped to launch a new branch of mathematics, the field of cellular automata. [27] The Game of Life is known to be Turing complete.
The same is true in the life-like cellular automaton rule Replicator (B1357/S1357). [2] [3] Highlife (B36/S23) rule has a simple replicator. [2] On November 23, 2013, Dave Greene built the first replicator in Conway's Game of Life (B3/S23). [4] [better source needed]
Animation of a "glider" (a pattern in Conway's Game of Life). The "game" consists of creating an initial configuration by filling certain cells on an infinite grid of square cells, then observing how the configuration evolves under the game's rules. The "glider" is an example of a "spaceship": a configuration that translates iself across the grid.