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Descent II is a 1996 first-person shooter game developed by Parallax Software and first published for DOS by Interplay Productions. A version for the PlayStation was released under the title Descent Maximum. It is the second installment in the Descent video game series and the sequel to Descent. The player controls a spaceship from the pilot's ...
Descent was re-released on modern digital distribution services. It was one of the launch titles for the open beta version of Good Old Games on September 8, 2008, [65] followed by a Steam release on February 13, 2014. [66] However, the game was withdrawn from Good Old Games in December 2015 along with Descent II and Descent 3, and later from ...
The game was branded as Descent: Underground (later just Descent) under license from and intended as a prequel to the 1995 video game Descent. The game was temporarily released on Steam as an early access title the same year. Descendent Studios signed a deal with publisher Little Orbit for financial support.
According to the article, Descent is "a spacecraft-based first-person shooter and shoot 'em up video game developed by Parallax Software and released by Interplay Productions in 1995". The subject is considered iconic for its unique combination of the six degrees of freedom and first-person shooter mechanics, and its success led to two ...
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An onboard navigation system displays a constant rate descent path to minimums. The VNAV path is computed using aircraft performance, approach constraints, weather data, and aircraft weight. The approach path is computed from the top of descent point to the end of descent waypoint, which is typically the runway or missed approach point. [1]
Descent II, sequel to Descent; Descent 3, sequel to Descent II; Descent: FreeSpace – The Great War, a 1998 space combat simulation computer game; Descent: Journeys in the Dark, a 2005 board game by Fantasy Flight Games; Dragon Age: Inquisition – The Descent, a 2015 downloadable content pack for Dragon Age: Inquisition