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Muybridge's photographic sequence of a race horse galloping, first published in 1878. High-speed photography is the science of taking pictures of very fast phenomena. In 1948, the Society of Motion Picture and Television Engineers (SMPTE) defined high-speed photography as any set of photographs captured by a camera capable of 69 frames per second or greater, and of at least three consecutive ...
Arm Ltd. (sells designs only) Amazon (AWS Graviton is ARM-based); Apple Inc. (ARM-based CPUs) Broadcom Inc. (ARM-based, e.g. for Raspberry Pi) Fujitsu (its ARM-based CPU used in top supercomputer, still also sells its SPARC-based servers)
A video game accessory is a distinct piece of hardware that is required to use a video game console, or one that enriches the video game's play experience. Essentially, video game accessories are everything except the console itself, such as controllers, memory, power adapters (AC), and audio/visual cables. Most video game consoles come with ...
Link Trainer at Freeman Field, Seymour, Indiana. Freeman Field was a US Army Air Force field in World War II. Link and his company had struggled through the Depression years, but after gaining Air Corps interest the business expanded rapidly and during World War II, the AN-T-18 Basic Instrument Trainer, known to tens of thousands of fledgling pilots as the "Blue Box" (although it was painted ...
In first person video games, the field of view or field of vision (abbreviated FOV) is the extent of the observable game world that is seen on the display at any given moment. It is typically measured as an angle , although whether this angle is the horizontal, vertical, or diagonal component of the field of view varies from game to game.
A loading screen is a screen shown by a computer program, very often a video game, while the program is loading (moving program data from the disk to RAM) or initializing. In early video games, the loading screen was also a chance for graphic artists to be creative without the technical limitations often required for the in-game graphics. [ 1 ]
Each apparatus is linked by a string to its predecessor and successor machine. The initial string is ceremonially pulled, and the ensuing events are videotaped in closeup, and simultaneously projected on large screens for viewing by the live audience.
Prolonged display (that stays on the screen in a fixed position, remaining static) of HUD elements on certain CRT-based screens may cause permanent damage in the form of burning into the inner coating of the television sets. It is a risk for players who play games with HUD elements for extended periods of time.