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The Europa Universalis game (eventually named Europa Universalis: The Price of Power) was designed by Eivind Vetlesen of Aegir Games and has a solo mode by David Turczi. Jonathan Bolding of PC Gamer described a preview version as "something between a high player count Twilight Imperium and A Game of Thrones with a dash of Napoleon in Europe ".
Players Unleashed!: Modding The Sims and the Culture of Gaming. Amsterdam: Amsterdam University Press. Retrieved from Modding The Sims and the Culture of Gaming; Futter, Mike (May 4, 2015). "The Fallacy Of Free Mods - Paying Creators, Developers, And Valve Is The Right Move (And May Return)". Game Informer. Archived from the original on May 5, 2015
Europa Universalis III is a grand strategy video game developed by Paradox Development Studio and published by Paradox Interactive. The game was released for Microsoft Windows in January 2007, and was later ported to Mac OS X by Virtual Programming in November 2007.
European Union culture policies aim to address and promote the cultural dimension of European integration through relevant legislation and government funding. [1] These policies support the development of cultural activity, education or research conducted by private companies, NGO 's and individual initiatives based in the EU working in the ...
Culture conversion is a diagnostic criteria indicating the point at which samples taken from a person infected with a tuberculosis can no longer produce tuberculosis cell cultures. [ 1 ] [ 2 ] Culture conversion is a positive prognostic marker indicating that a person is cured of, or is recovering from, tuberculosis.
European management is defined as "cross-cultural, societal management based on an interdisciplinary approach" [1] and has three characteristics: [2]. A European management approach needs to take into account the various cultures across Europe and how they impact business practice, to pinpoint cultural commonalities and particularities in different organizational environments and management ...
Europa Universalis II differs from many similar turn-based strategy games in that time flows continuously during gameplay, rather than taking place in discrete turns. The player is able to pause the action to ponder the situation and give orders, then speed up or slow down time to let events take their course.
Extensive cuniculture refers to the practice of keeping rabbits at a lower density and a lower production level than intensive culture. Specifically as relates to rabbits, this type of production was nearly universal prior to germ theory understanding of infectious parasites (especially coccidia ) and the role of nutrition in prevention of ...