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  2. DirectX - Wikipedia

    en.wikipedia.org/wiki/DirectX

    However, elaborate mixed multi-GPU setups requires significantly more attentive developer support. DirectX 12 is supported on all Fermi and later Nvidia GPUs, on AMD's GCN-based chips and on Intel's Haswell and later processors' graphics units. [60]

  3. Direct3D - Wikipedia

    en.wikipedia.org/wiki/Direct3D

    Direct3D 12 version 2004 – Windows 10 May 2020 Update (version 2004) brings support for DirectX 12 Ultimate, Mesh & Amplification Shaders, [137] Sampler Feedback, [138] as well DirectX Raytracing Tier 1.1 [139] and memory allocation improvements.

  4. Oxide Games - Wikipedia

    en.wikipedia.org/wiki/Oxide_Games

    Oxide Games focuses primarily on games and game engines for the Personal computer (PC). [2] [3] Initially founded to develop a next-generation game engine and games to use it [4] the studio developed the Nitrous engine to take advantage of new graphics APIs that allowed multiple CPU cores to simultaneously access the GPU such as DirectX 12 and Mantle.

  5. Turing (microarchitecture) - Wikipedia

    en.wikipedia.org/wiki/Turing_(microarchitecture)

    Turing's development platform is called RTX. ... The Mesh Shader, Shading Rate Image functionalities are accessible using DirectX 12, ...

  6. Mantle (API) - Wikipedia

    en.wikipedia.org/wiki/Mantle_(API)

    The draw call improvements of Mantle help alleviate cases where the CPU is the bottleneck. The design goals of Mantle are to allow games and applications to utilize the CPUs and GPUs more efficiently, eliminate CPU bottlenecks by reducing API validation overhead and allowing more effective scaling on multiple CPU cores, provide faster draw routines, and allow greater control over the graphics ...

  7. DirectX Raytracing - Wikipedia

    en.wikipedia.org/wiki/DirectX_Raytracing

    DirectX Raytracing (DXR) is a feature introduced in Microsoft's DirectX 12 that implements ray tracing, for video graphic rendering. DXR was released with the Windows 10 October update (version 1809) on October 10, 2018.

  8. 3DMark - Wikipedia

    en.wikipedia.org/wiki/3DMark

    Fire Strike is a DirectX 11 test for gaming PCs. Fire Strike Extreme is a variant of Fire Strike used to test high-performance gaming PCs with multiple GPUs. Fire Strike Ultra is yet another variant of Fire Strike, which is meant to test enthusiast-grade PCs that are able to game at 4K resolution. Time Spy is a DirectX 12 test added in July 2016.

  9. Shader - Wikipedia

    en.wikipedia.org/wiki/Shader

    [11] [12] Nvidia Turing is the world's first GPU microarchitecture that supports mesh shading through DirectX 12 Ultimate API, several months before Ampere RTX 30 series was released. [13] In 2020, AMD and Nvidia released RDNA 2 and Ampere microarchitectures which both support mesh shading through DirectX 12 Ultimate. [14]