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  2. Werewolf: The Forsaken - Wikipedia

    en.wikipedia.org/wiki/Werewolf:_The_Forsaken

    Werewolf: The Forsaken is a tabletop role-playing game set in the Chronicles of Darkness created by White Wolf Game Studio.It is the successor to Werewolf: The Apocalypse, the "game of savage horror" from the old World of Darkness line of games, but has moved to a more personal sort of horror, reflecting the "dark mystery" theme of the Chronicles of Darkness.

  3. Gurahl - Wikipedia

    en.wikipedia.org/wiki/Gurahl

    2 Reviews. 3 References. ... Download as PDF; Printable version ... Gurahl is a 1998 role-playing game supplement published by White Wolf Publishing for ...

  4. Werewolf: The Apocalypse - Wikipedia

    en.wikipedia.org/wiki/Werewolf:_The_Apocalypse

    Its successor title within the Chronicles of Darkness line, Werewolf: The Forsaken was released on March 14, 2005. The books have been reprinted since 2011 as part of the "Classic World of Darkness" line. A series of 48-page comic books was published quarterly beginning in November 2001 by Moonstone Books. [2]

  5. List of Werewolf: The Apocalypse books - Wikipedia

    en.wikipedia.org/wiki/List_of_Werewolf:_The...

    Book Name White Wolf Product Number Date Published Notes Werewolf Translation Guide-April 10, 2012: Exclusive at DriveThruRPG: Werewolf: The Apocalypse (20th Anniversary Edition)-March 6, 2013: Core Rulebook (abbreviated W20) Since the Kickstarter ended exclusive at DriveThruRPG: W20 Skinner-November 21, 2013: Adventure/Module - Exclusive at ...

  6. Mokolé - Wikipedia

    en.wikipedia.org/wiki/Mokolé

    Mokolé was reviewed in the online second version of Pyramid which said "Mokole and Ratkin are the latest Breedbooks for Werewolf: The Apocalypse. The Breedbooks have succeeded in being very good sourcebooks and very good reads, even if the characters they describe are supposed to be rare as hen's teeth."

  7. Conrad Hubbard - Wikipedia

    en.wikipedia.org/wiki/Conrad_Hubbard

    As a web designer for White Wolf, Conrad Hubbard led the production of a text-based online chat based role-playing game set in the World of Darkness, fictional New Bremen, Georgia. The New Bremen chat used off the shelf software called Digichat (a product of Digi-Net Technologies, Inc. ), supplemented with a database that stored characters and ...

  8. Caerns: Places of Power - Wikipedia

    en.wikipedia.org/wiki/Caerns:_Places_of_Power

    The book describes fourteen sites of spiritual power, called "caerns", that are sacred to each of the tribes of the Garou (werewolves). [2] Each Caern description is written by a different author. [3] Locales range from Tibet to Arizona, China and Ireland. Each entry has details of the history, important personalities, and points of interest. [1]

  9. Axis Mundi: The Book of Spirits - Wikipedia

    en.wikipedia.org/wiki/Axis_Mundi:_The_Book_of...

    Axis Mundi: The Book of Spirits is an expansion to the rules of the role-playing game Werewolf: The Apocalypse.Topics covered include Axis Mundi (the World Tree), where werewolves must gather for their rituals; and the many spirits that werewolves are likely to encounter — elementals, enigmatics, epiphlings, naturae, and tribal totems.