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Werewolf: The Forsaken is a tabletop role-playing game set in the Chronicles of Darkness created by White Wolf Game Studio.It is the successor to Werewolf: The Apocalypse, the "game of savage horror" from the old World of Darkness line of games, but has moved to a more personal sort of horror, reflecting the "dark mystery" theme of the Chronicles of Darkness.
2 Reviews. 3 References. ... Download as PDF; Printable version ... Gurahl is a 1998 role-playing game supplement published by White Wolf Publishing for ...
Its successor title within the Chronicles of Darkness line, Werewolf: The Forsaken was released on March 14, 2005. The books have been reprinted since 2011 as part of the "Classic World of Darkness" line. A series of 48-page comic books was published quarterly beginning in November 2001 by Moonstone Books. [2]
Book Name White Wolf Product Number Date Published Notes Werewolf Translation Guide-April 10, 2012: Exclusive at DriveThruRPG: Werewolf: The Apocalypse (20th Anniversary Edition)-March 6, 2013: Core Rulebook (abbreviated W20) Since the Kickstarter ended exclusive at DriveThruRPG: W20 Skinner-November 21, 2013: Adventure/Module - Exclusive at ...
Mokolé was reviewed in the online second version of Pyramid which said "Mokole and Ratkin are the latest Breedbooks for Werewolf: The Apocalypse. The Breedbooks have succeeded in being very good sourcebooks and very good reads, even if the characters they describe are supposed to be rare as hen's teeth."
As a web designer for White Wolf, Conrad Hubbard led the production of a text-based online chat based role-playing game set in the World of Darkness, fictional New Bremen, Georgia. The New Bremen chat used off the shelf software called Digichat (a product of Digi-Net Technologies, Inc. ), supplemented with a database that stored characters and ...
The book describes fourteen sites of spiritual power, called "caerns", that are sacred to each of the tribes of the Garou (werewolves). [2] Each Caern description is written by a different author. [3] Locales range from Tibet to Arizona, China and Ireland. Each entry has details of the history, important personalities, and points of interest. [1]
Axis Mundi: The Book of Spirits is an expansion to the rules of the role-playing game Werewolf: The Apocalypse.Topics covered include Axis Mundi (the World Tree), where werewolves must gather for their rituals; and the many spirits that werewolves are likely to encounter — elementals, enigmatics, epiphlings, naturae, and tribal totems.