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While the original research indicated that 6 out of 6 clues (or cues) meant that a person was more likely above 0.08% at the time of the test, subsequent research conducted by the NHTSA has indicated that a "Hit" occurred when the number of reported signs for a given BAC fell within the range: a > 0.06% at 4–6 clues; a 0.05 – 0.059% at 2 ...
The abbreviation is not always a short form of the word used in the clue. For example: "Knight" for N (the symbol used in chess notation) Taking this one stage further, the clue word can hint at the word or words to be abbreviated rather than giving the word itself. For example: "About" for C or CA (for "circa"), or RE.
A 15x15 lattice-style grid is common for cryptic crosswords. A cryptic crossword is a crossword puzzle in which each clue is a word puzzle. Cryptic crosswords are particularly popular in the United Kingdom, where they originated, [1] as well as Ireland, the Netherlands, and in several Commonwealth nations, including Australia, Canada, India, Kenya, Malta, New Zealand, and South Africa.
"the answer to [the ultimate question of] life the universe and everything" provides the answer "42" as a result in reference to the Douglas Adams novel series, "The Hitchhiker's Guide to the Galaxy". [21] [23] It is believed to be the first Google Easter egg, [4] predating the calculator in which it is now revealed.
Setting up to fail is a well-established workplace bullying tactic. [6] [7] [8] One technique is to overload with work, while denying the victim the authority to handle it and over-interfering; [9] another is the withholding of the information necessary to succeed.
⌈ x/3 ⌉ = ⌈ x′/3 ⌉ and ⌈ y/3 ⌉ = ⌈ y′/3 ⌉ (same 3×3 cell) The puzzle is then completed by assigning an integer between 1 and 9 to each vertex, in such a way that vertices that are joined by an edge do not have the same integer assigned to them. A Sudoku solution grid is also a Latin square. [9]
The Zebra Puzzle is a well-known logic puzzle.Many versions of the puzzle exist, including a version published in Life International magazine on December 17, 1962. The March 25, 1963, issue of Life contained the solution and the names of several hundred successful solvers from around the world.
The ClueFinders is an educational software series aimed at children aged 8–12 that features a group of mystery-solving teenagers. The series was created by The Learning Company (formerly SoftKey) as a counterpart to their Reader Rabbit series for older, elementary-aged students.