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Spira is the fictional world of the Square role-playing video games Final Fantasy X and X-2.Spira is the first Final Fantasy world to feature consistent, all-encompassing spiritual and mythological influences within the planet's civilizations and their inhabitants' daily lives.
Final Fantasy X [a] is a 2001 role-playing video game developed and published by Square for PlayStation 2.The tenth main installment in the Final Fantasy series, it is the first game in the series to feature fully three-dimensional areas (though some areas were still pre-rendered), and voice acting.
Final Fantasy X/X-2 HD Remaster was released as a collection for the PlayStation 3 and as separate releases of each game for the PlayStation Vita. Alongside the standard PlayStation Vita releases in Japan, there was a Twin Pack that bundled both games and a Resolution Box collection which additionally contained the handheld console.
Final Fantasy X-2 [a] is a 2003 role-playing video game developed and published by Square for the PlayStation 2.Unlike most Final Fantasy games, which use self-contained stories and characters, X-2 continues the story of Final Fantasy X (2001).
Various Ultimania books at a Books Kinokuniya in San Francisco, California. Dozens of Square Enix companion books have been produced since 1998, when video game developer Square began to produce books that focused on artwork, developer interviews, and background information on the fictional worlds and characters in its games rather than on gameplay details.
Game Objective: To find your brother's contract and destroy it and to defeat the evil dwarf who runs Dreamland. General Tips to Help You Play Dreamland White Sparkling Areas: These indicate a ...
2017 – iOS, Android (Final Fantasy X/X-2 HD Remaster) 2019 – Nintendo Switch, Xbox One (Final Fantasy X/X-2 HD Remaster) [50] Notes: International version released in Japan for the PlayStation 2 (2002, titled Final Fantasy X International), containing a short film that bridges the story of Final Fantasy X with that of its sequel, Final ...
The faults, he says, are mainly caused by the game publishers' and guide publishers' haste to get their products on to the market; [5] "[previously] strategy guides were published after a game was released so that they could be accurate, even to the point of including information changes from late game 'patch' releases.