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MonoDevelop has included a C# compiler (an alternative to MSBuild and CSC) since its earliest versions. It currently includes a compiler that supports C# 1.0, C# 2.0, C# 3.0, C# 4.0, C# 5.0, and C# 6.0. [13] A customized version of MonoDevelop formerly shipped with Windows and Mac versions of Unity, the game engine by Unity Technologies.
MonoDevelop is a free integrated development environment primarily designed for C# and other .NET languages such as Nemerle, Boo, and Java (via IKVM.NET), although it also supports languages such as C, C++, Python, and Vala. MonoDevelop was originally a port of SharpDevelop to Gtk#, but it has since evolved to meet the needs of Mono developers ...
GTK (formerly GIMP ToolKit [2] and GTK+ [3]) is a free software cross-platform widget toolkit for creating graphical user interfaces (GUIs). [4] It is licensed under the terms of the GNU Lesser General Public License, allowing both free and proprietary software to use it.
gtkmm (formerly known as gtk--or gtk minus minus [1]) is the official C++ interface for the popular GUI library GTK. gtkmm is free software distributed under the GNU Lesser General Public License (LGPL). gtkmm allows the creation of user interfaces either in code or with the Glade Interface Designer, using the Gtk::Builder
An All-in-one is a small desktop unit, designed for home or home-office use. These devices focus on scan and print functionality for home use, and may come with bundled software for organising photos, simple OCR and other uses of interest to a home user. An All-in-one will always include the basic functions of Print and Sca
SharpDevelop was designed as a free and lightweight alternative to Microsoft Visual Studio, and contains an equivalent feature for almost every essential Visual Studio Express feature and features very similar to those found in Borland Kylix and Delphi, including advanced project management, code editing, application compiling and debugging functionality.
The pattern enables cross-platform portability of business logic and data access code, (Model + Controller), while supporting full, native and/or platform-specific presentation (Views). [1] This enables separation of the presentation layer, (View) from the application code (Model + Controller).
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