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LLVM can accept the IR from the GNU Compiler Collection (GCC) toolchain, allowing it to be used with a wide array of extant compiler front-ends written for that project. LLVM can also be built with gcc after version 7.5. [37] LLVM can also generate relocatable machine code at compile-time or link-time or even binary machine code at runtime.
The AMD Optimizing C/C++ Compiler (AOCC) is an optimizing C/C++ and Fortran compiler suite from AMD targeting 32-bit and 64-bit Linux platforms. [1] [2] It is a proprietary fork of LLVM + Clang with various additional patches to improve performance for AMD's Zen microarchitecture in Epyc, and Ryzen microprocessors.
In computer programming, a compile and go system; compile, load, and go system; assemble and go system; or load and go system [1] [2] [3] is a programming language processor in which the compilation, assembly, or link steps are not separated from program execution.
MILEPOST GCC: interactive plugin-based open-source research compiler that combines the strength of GCC and the flexibility of the common Interactive Compilation Interface that transforms production compilers into interactive research toolsets.
The LLVM Compiler Infrastructure uses SSA form for all scalar register values (everything except memory) in its primary code representation. SSA form is only eliminated once register allocation occurs, late in the compile process (often at link time). The GNU Compiler Collection (GCC) makes extensive use of SSA since version 4 (released in ...
Like GCC, LLVM also targets some IRs meant for direct distribution, including Google's PNaCl IR and SPIR. A further development within LLVM is the use of Multi-Level Intermediate Representation with the potential to generate code for different heterogeneous targets, and to combine the outputs of different compilers. [6]
Apple first shipped LLVM-based technology in the 10.5 (and 10.4.8) OpenGL stack as a just-in-time (JIT) compiler, shipped the llvm-gcc compiler in the integrated development environment (IDE) Xcode 3.1, Clang 1.0 in Xcode 3.2, Clang 2.0 (with C++ support) in Xcode 4.0, and LLDB, libc++, assemblers, and disassembler technology in later releases ...
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