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The multiple worlds that make up the setting of the Kingdom Hearts franchise. Kingdom Hearts: 2002: V M Dinotopia: James Gurney: An island where humans and dinosaurs peacefully coexist. Dinotopia: A Land Apart from Time: 1992: N T F V Discworld: Terry Pratchett: A vast disc of land resting on four elephants which stand on a giant turtle.
Overloading this spell would cause it to affect "Each creature you control" instead. Unleash (Rakdos): Embodying the Rakdos ideal of putting on a good show, if a card has Unleash, its controller has the option of having it enter the battlefield with a +1/+1 counter on it. Creatures with Unleash are unable to block if they have a +1/+1 counter ...
Portal Second Age cards dispensed with the "Summon" wording for creature spells, and were the first to word them as "Creature -- type" that was adopted with 6th Edition. In Second Age, "block" remained as it was, replacing "intercept" from Portal. Similarly, "graveyard" re-replaced "discard pile", and "library" re-replaced "deck".
Ultima Online: The Second Age was the first expansion for the Ultima Online MMORPG. The expansion added several features to the game, including a new region called the Lost Lands, new creatures, and support for player-built cities. The Second Age was developed by Origin Systems and published by Electronic Arts in 1998. [3]
The Lands of Fa'Diel are populated with a large number of different creatures, including humans, faeries, demons, the jewel-hearted Jumi race, plant-like Sproutlings and Flowerlings, miner bears called Dudbears, and shadowy beings of the Underworld known as Shadoles.
Forgotten Realms is a fantasy world setting, described as a world of strange lands, dangerous creatures, and mighty deities, where magic and supernatural phenomena are quite real. The premise is that, long ago, planet Earth and the world of the Forgotten Realms were more closely connected.
Unlike Auras, however, Equipment can only be attached to creatures you control in most cases, and remain in play even if the creature they were attached to leaves play. Affinity reduces the total cost of the spell by the number of permanents in play of a certain type, which in the case of Mirrodin was always artifacts or basic land types.
Ice Age introduced basic snow-covered lands, and cards that had effects based on Snow permanents. [12] [14] 'Coldsnap followed that with creatures, artifacts and enchantments of the Snow supertype. Other mechanics introduced included cumulative upkeep [12] and cantrips. Ice Age was also the first set to print single-colored legends.