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The packet transmission time in seconds can be obtained from the packet size in bit and the bit rate in bit/s as: Packet transmission time = Packet size / Bit rate. Example: Assuming 100 Mbit/s Ethernet, and the maximum packet size of 1526 bytes, results in Maximum packet transmission time = 1526×8 bit / (100 × 10 6 bit/s) ≈ 122 μs
Throughput is usually measured in bits per second (bit/s, sometimes abbreviated bps), and sometimes in packets per second (p/s or pps) or data packets per time slot. The system throughput or aggregate throughput is the sum of the data rates that are delivered over all channels in a network. [1] Throughput represents digital bandwidth consumption.
Bandwidth test software is used to determine the maximum bandwidth of a network or internet connection. It is typically undertaken by attempting to download or upload the maximum amount of data in a certain period of time, or a certain amount of data in the minimum amount of time.
In other words, this is the delay caused by the data-rate of the link. Transmission delay is a function of the packet's length and has nothing to do with the distance between the two nodes. This delay is proportional to the packet's length in bits. It is given by the following formula: = / seconds. where:
Transmission rates are defined by rate of the bitstream of the digital signal and are designated by hyphenation of the acronym OC and an integer value of the multiple of the basic unit of rate, e.g., OC-48. The base unit is 51.84 Mbit/s. [2]
L is the average packet length (e.g. in bits), and R is the transmission rate (e.g. bits per second) A traffic intensity greater than one erlang means that the rate at which bits arrive exceeds the rate bits can be transmitted and queuing delay will grow without bound (if the traffic intensity stays the same). If the traffic intensity is less ...
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Network equipment that performs complex manipulation of packets, such as firewalls or VPN routers, often have non-wire rate performance and as such it can not deliver wire rate performance on small 64 byte packets, this is easier at 1500 byte packets - but none of these packet sizes resemble actual traffic seen on the Internet over some time.