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  2. Troubleshoot a broadband internet connection - AOL Help

    help.aol.com/articles/troubleshooting-a...

    These suggestions are designed to help with broadband connections only. If you don't have broadband, you'll need to try other steps to fix problems with a dial-up internet connection.

  3. Latency (engineering) - Wikipedia

    en.wikipedia.org/wiki/Latency_(engineering)

    Latency, from a general point of view, is a time delay between the cause and the effect of some physical change in the system being observed. Lag, as it is known in gaming circles, refers to the latency between the input to a simulation and the visual or auditory response, often occurring because of network delay in online games.

  4. Lag (video games) - Wikipedia

    en.wikipedia.org/wiki/Lag_(video_games)

    Ping time is the network delay for a round trip between a player's client and the game server as measured with the ping utility or equivalent. Ping time is an average time measured in milliseconds (ms). [citation needed] The lower one's ping is, the lower the latency is and the less lag the player will experience.

  5. Network performance - Wikipedia

    en.wikipedia.org/wiki/Network_performance

    All of the factors above, coupled with user requirements and user perceptions, play a role in determining the perceived 'fastness' or utility, of a network connection. The relationship between throughput, latency, and user experience is most aptly understood in the context of a shared network medium, and as a scheduling problem.

  6. Round-trip delay - Wikipedia

    en.wikipedia.org/wiki/Round-trip_delay

    RTT is a measure of the amount of time taken for an entire message to be sent to a destination and for a reply to be sent back to the sender. The time to send the message to the destination in its entirety is known as the network latency, and thus RTT is twice the latency in the network plus a processing delay at the destination. The other ...

  7. Bufferbloat - Wikipedia

    en.wikipedia.org/wiki/Bufferbloat

    Bufferbloat is the undesirable latency that comes from a router or other network equipment buffering too many data packets.Bufferbloat can also cause packet delay variation (also known as jitter), as well as reduce the overall network throughput.

  8. Packet loss - Wikipedia

    en.wikipedia.org/wiki/Packet_loss

    Network transport protocols such as TCP provide endpoints with an easy way to ensure reliable delivery of packets so that individual applications don't need to implement the logic for this themselves. In the event of packet loss, the receiver asks for retransmission or the sender automatically resends any segments that have not been acknowledged.

  9. Duplex mismatch - Wikipedia

    en.wikipedia.org/wiki/Duplex_mismatch

    Since the network is otherwise working, the cause is not so readily apparent. A duplex mismatch causes problems when both ends of the connection attempt to transfer data at the same time. This happens even if the channel is used (from a high-level or user's perspective) in one direction only, in case of large data transfers.