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  2. List of common shading algorithms - Wikipedia

    en.wikipedia.org/wiki/List_of_common_shading...

    Non-photorealistic illumination models don't attempt to model the perceived brightness of a surface in a realistic way, but focuses expressing certain styles. They are used for example in cartoons, video games, movies or technical illustrations, and include: Cel shading; Gooch shading

  3. Keras - Wikipedia

    en.wikipedia.org/wiki/Keras

    Keras is an open-source library that provides a Python interface for artificial neural networks. Keras was first independent software, then integrated into the TensorFlow library, and later supporting more. "Keras 3 is a full rewrite of Keras [and can be used] as a low-level cross-framework language to develop custom components such as layers ...

  4. TensorFlow - Wikipedia

    en.wikipedia.org/wiki/TensorFlow

    As TensorFlow's market share among research papers was declining to the advantage of PyTorch, [32] the TensorFlow Team announced a release of a new major version of the library in September 2019. TensorFlow 2.0 introduced many changes, the most significant being TensorFlow eager, which changed the automatic differentiation scheme from the ...

  5. Comparison of deep learning software - Wikipedia

    en.wikipedia.org/wiki/Comparison_of_deep...

    Linux, MacOS, Windows (Cross-platform) Julia: Julia: Yes No Yes Yes [13] Yes Yes No Yes Yes Intel Data Analytics Acceleration Library: Intel 2015 Apache License 2.0: Yes Linux, macOS, Windows on Intel CPU [14] C++, Python, Java: C++, Python, Java [14] Yes No No No Yes No Yes Yes Yes Intel Math Kernel Library 2017 [15] and later Intel 2017 ...

  6. Computer graphics lighting - Wikipedia

    en.wikipedia.org/wiki/Computer_graphics_lighting

    Computer graphics lighting is the collection of techniques used to simulate light in computer graphics scenes. While lighting techniques offer flexibility in the level of detail and functionality available, they also operate at different levels of computational demand and complexity.

  7. Physically based rendering - Wikipedia

    en.wikipedia.org/wiki/Physically_based_rendering

    The book is now in its fourth edition. [ 3 ] The first successful, yet partial implementation of physically-based rendering in a video game can be found in the 2013 title Remember Me , that despite being built on a game engine not natively supporting this technology ( Unreal Engine 3 ) was properly modified to accommodate this feature. [ 4 ]

  8. Cel shading - Wikipedia

    en.wikipedia.org/wiki/Cel_shading

    A cel shader is often used to mimic the style of a comic book or cartoon and/or give the render a characteristic paper-like texture. [1] There are similar techniques that can make an image look like a sketch , an oil painting or an ink painting .

  9. Graphics pipeline - Wikipedia

    en.wikipedia.org/wiki/Graphics_pipeline

    Modern graphics cards use a freely programmable, shader-controlled pipeline, which allows direct access to individual processing steps. To relieve the main processor, additional processing steps have been moved to the pipeline and the GPU. The most important shader units are vertex shaders, geometry shaders, and pixel shaders.

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