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"Up and Down This World Goes Round", three voice round by Matthew Locke. [1] Play ⓘ. A round (also called a perpetual canon [canon perpetuus], round about or infinite canon) is a musical composition, a limited type of canon, in which multiple voices sing exactly the same melody, but with each voice beginning at different times so that different parts of the melody coincide in the different ...
The most familiar of the canons is the perpetual/infinite canon (in Latin: canon perpetuus) or round. As each voice of the canon arrives at its end it can begin again, in a perpetuum mobile fashion; e.g., "Three Blind Mice". Such a canon is also called a round or, in medieval Latin terminology, a rota.
Video game soundtracks considered the best Year Game Lead composer(s) Notes Ref. 1985 Super Mario Bros. Koji Kondo: The Super Mario Bros. theme was the first musical piece from a video game to be inducted into the Library of Congress's National Recording Registry. [1] [A] 1988 Mega Man 2: Takashi Tateishi [B] 1989 Tetris: Hirokazu Tanaka: Game ...
Video game music (VGM) is the soundtrack that accompanies video games. Early video game music was once limited to sounds of early sound chips, such as programmable sound generators (PSG) or FM synthesis chips. These limitations have led to the style of music known as chiptune, which became the sound of the first video games.
Additional considerations for collectors include archival and preservation aspects for older games, [20] examination and recontextualization of the music as a means to expand or further explore the game, [14] [19] and curiosity among audiophiles unfamiliar with video gaming music as a genre. [20]
In music, a catch is a type of round or canon at the unison. That is, it is a musical composition in which two or more voices (usually at least three) repeatedly sing the same melody, beginning at different times. Generally catches have a secular theme, though many collections included devotional rounds and canons.
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Adaptive music is music which changes in response to real-time events or user interactions, found most commonly in video games. [1] It may change in volume, arrangement , tempo , and more. Adaptive music is a staple within the role-playing game genre, often being used to change the tone and intensity of music when the player enters and leaves ...