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  2. Sprite (computer graphics) - Wikipedia

    en.wikipedia.org/wiki/Sprite_(computer_graphics)

    In computer graphics, a sprite is a two-dimensional bitmap that is integrated into a larger scene, most often in a 2D video game. Originally, the term sprite referred to fixed-sized objects composited together, by hardware, with a background. [1] Use of the term has since become more general.

  3. Parallax scrolling - Wikipedia

    en.wikipedia.org/wiki/Parallax_scrolling

    Parallax scrolling is a technique in computer graphics where background images move past the camera more slowly than foreground images, creating an illusion of depth in a 2D scene of distance. [1] The technique grew out of the multiplane camera technique used in traditional animation [ 2 ] since the 1930s.

  4. 2D computer graphics - Wikipedia

    en.wikipedia.org/wiki/2D_computer_graphics

    Classic 2D graphics chips and graphics processing units of the late 1970s to 1980s, used in 8-bit to early 16-bit, arcade games, video game consoles, and home computers, include: Atari, Inc.'s TIA, ANTIC, CTIA and GTIA; Capcom's CPS-A and CPS-B; Commodore's OCS; MOS Technology's VIC and VIC-II; Hudson Soft's Cynthia and HuC6270; NEC's μPD7220 ...

  5. Side-scrolling video game - Wikipedia

    en.wikipedia.org/wiki/Side-scrolling_video_game

    A side-scrolling video game (alternatively side-scroller) is a video game viewed from a side-view camera angle where the screen follows the player as they move left or right. The jump from single-screen or flip-screen graphics to scrolling graphics during the golden age of arcade games was a pivotal leap in game design, comparable to the move ...

  6. Isometric video game graphics - Wikipedia

    en.wikipedia.org/wiki/Isometric_video_game_graphics

    There are, for instance, titles which use polygonal 3D graphics completely, but render their graphics using parallel projection instead of perspective projection, such as Syndicate Wars (1996), Dungeon Keeper (1997) and Depths of Peril (2007); games which use a combination of pre-rendered 2D backgrounds and real-time rendered 3D character ...

  7. New Super Mario Bros. Wii - Wikipedia

    en.wikipedia.org/wiki/New_Super_Mario_Bros._Wii

    New Super Mario Bros. Wii is a 2.5D side-scrolling platformer; although it plays out in 2D, most of the in-game characters and objects are 3D polygonal renderings on 2D backgrounds. [1] [2] In single-player mode, the player controls Mario and must complete various levels, which are filled with enemies, obstacles, and helpful items.

  8. Beat 'em up - Wikipedia

    en.wikipedia.org/wiki/Beat_'em_up

    A beat 'em up (also known as brawler and, in some markets, beat 'em all [1]) is a video game genre featuring hand-to-hand combat against a large number of opponents. . Traditional beat 'em ups take place in scrolling, two-dimensional (2D) levels, while a number of modern games feature more open three-dimensional (3D) environments with yet larger numbers

  9. Video game graphics - Wikipedia

    en.wikipedia.org/wiki/Video_game_graphics

    Some of the earliest video games were text games or text-based games that used text characters instead of bitmapped or vector graphics.Examples include MUDs (multi-user dungeons), where players could read or view depictions of rooms, objects, other players, and actions performed in the virtual world; and roguelikes, a subgenre of role-playing video games featuring many monsters, items, and ...