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  2. Pointer (computer programming) - Wikipedia

    en.wikipedia.org/wiki/Pointer_(computer_programming)

    A pointer is a programming concept used in computer science to reference or point to a memory location that stores a value or an object. It is essentially a variable that stores the memory address of another variable or data structure rather than storing the data itself.

  3. Orthogonal instruction set - Wikipedia

    en.wikipedia.org/wiki/Orthogonal_instruction_set

    Direct address: ADD.A address 1 — add the value stored at address 1; Memory indirect: ADD.M address 1 — read the value in address 1, use that value as another address and add that value; Many ISAs also have registers that can be used for addressing as well as math tasks. This can be used in a one-address format if a single address register ...

  4. Memory address - Wikipedia

    en.wikipedia.org/wiki/Memory_address

    In a computer using virtual memory, accessing the location corresponding to a memory address may involve many levels. In computing, a memory address is a reference to a specific memory location in memory used by both software and hardware. [1] These addresses are fixed-length sequences of digits, typically displayed and handled as unsigned ...

  5. Reference (computer science) - Wikipedia

    en.wikipedia.org/wiki/Reference_(computer_science)

    Typically, a reference refers to data stored in memory on a given system, and its internal value is the memory address of the data, i.e. a reference is implemented as a pointer. For this reason a reference is often said to "point to" the data.

  6. Instruction set architecture - Wikipedia

    en.wikipedia.org/wiki/Instruction_set_architecture

    (In the examples that follow, a, b, and c are (direct or calculated) addresses referring to memory cells, while reg1 and so on refer to machine registers.) C = A+B 0-operand (zero-address machines), so called stack machines: All arithmetic operations take place using the top one or two positions on the stack: [9] push a, push b, add, pop c.

  7. Indirection - Wikipedia

    en.wikipedia.org/wiki/Indirection

    In computer programming, an indirection (also called a reference) is a way of referring to something using a name, reference, or container instead of the value itself. The most common form of indirection is the act of manipulating a value through its memory address. For example, accessing a variable through the use of a pointer.

  8. Page table - Wikipedia

    en.wikipedia.org/wiki/Page_table

    Virtual addresses are used by the program executed by the accessing process, while physical addresses are used by the hardware, or more specifically, by the random-access memory (RAM) subsystem. The page table is a key component of virtual address translation that is necessary to access data in memory.

  9. Addressing mode - Wikipedia

    en.wikipedia.org/wiki/Addressing_mode

    An addressing mode specifies how to calculate the effective memory address of an operand by using information held in registers and/or constants contained within a machine instruction or elsewhere. In computer programming, addressing modes are primarily of interest to those who write in assembly languages and to compiler writers.