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Encelia farinosa (commonly known as brittlebush, brittlebrush, or incienso), is a common desert shrub of the southwestern United States and northern Mexico. It has a variety of historical uses. It has a variety of historical uses.
Encelia virginensis is a North American species of flowering plants in the family Asteraceae known by the common name Virgin River brittlebush. This shrub is native to the southwestern United States and northwestern Mexico, particularly the Mojave Desert and the Sonoran Desert .
TimeSplitters is a series of first-person shooter video games developed by Free Radical Design.The games are often considered spiritual successors to the Nintendo 64 titles GoldenEye 007 (1997) and Perfect Dark (2000), due to overlapping elements in gameplay, design, and development team.
Chex Quest is a non-violent first-person shooter video game created in 1996 by Digital Café, originally intended as a Chex cereal promotion aimed at children aged 6–9 and up. [2] [3] It is a total conversion of the more explicitly violent video game Doom (specifically The Ultimate Doom version of the game).
As a first-person shooter game, TimeSplitters bears several gameplay and presentational similarities to GoldenEye 007 and Perfect Dark, including a similar aiming system and unlockable options through quick level completions. [1] The game features several modes for players to partake in, including story mode and multiplayer modes.
The location of the health bar and other gameplay features are reminiscent of GoldenEye 007 and Perfect Dark. Some gameplay present in TimeSplitters 2 is also very similar to GoldenEye 007; both games contain a similar aiming system and both lack the ability to jump. [10]
The Nintendo 64 is one of the most recognized video game systems in history, [145] Designed in tandem with the controller, Super Mario 64 and The Legend of Zelda: Ocarina of Time are widely considered by critics and the public to be two of the greatest and most influential games of all time. GoldenEye 007 is one of the most influential games ...
The Stampers encouraged competition between the company's development teams [25] and were involved in the decision-making on every game, even when the company expanded to several hundred employees. A group of employees left in 1997 to work for another Sony-focused studio, while another group left during production for the sequel to GoldenEye ...