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In computer graphics, a texture atlas (also called a spritesheet or an image sprite in 2D game development) is an image containing multiple smaller images, usually packed together to reduce overall dimensions. [1] An atlas can consist of uniformly-sized images or images of varying dimensions. [1]
Aseprite (/ ˈ eɪ s p r aɪ t / AY-spryte [3]) is a proprietary, source-available image editor designed primarily for pixel art drawing and animation. It runs on Windows, macOS, and Linux, and features different tools for image and animation editing such as layers, frames, tilemap support, command-line interface, Lua scripting, among others.
In computer graphics, a sprite is a two-dimensional bitmap that is integrated into a larger scene, most often in a 2D video game. Originally, the term sprite referred to fixed-sized objects composited together, by hardware, with a background. [1] Use of the term has since become more general.
The software mainly consists of a number of command-line interface utilities for manipulating images. ImageMagick does not have a robust graphical user interface to edit images as do Adobe Photoshop and GIMP, but does include – for Unix-like operating systems – a basic native X Window GUI (called IMDisplay) for rendering and manipulating images and API libraries for many programming languages.
2D computer graphics is the computer-based generation of digital images—mostly from two-dimensional models (such as 2D geometric models, text, and digital images) and by techniques specific to them. It may refer to the branch of computer science that comprises such techniques or to the models themselves. Raster graphic sprites (left) and masks
Pixel art [note 1] is a form of digital art drawn with graphical software where images are built using pixels as the only building block. [2] It is widely associated with the low-resolution graphics from 8-bit and 16-bit era computers, arcade machines and video game consoles, in addition to other limited systems such as LED displays and graphing calculators, which have a limited number of ...
Many image formats are native to one specific graphics application and are not offered as an export option in other software, due to proprietary considerations. An example of this is Adobe Photoshop 's native PSD-format (Prevention of Significant Deterioration), which cannot be opened in less sophisticated programs for image viewing or editing ...
When an image is rendered in a raster-based image editor, the image is composed of millions of pixels. At its core, a raster image editor works by manipulating each individual pixel. [5] Most [13] pixel-based image editors work using the RGB color model, but some also allow the use of other color models such as the CMYK color model. [14]
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