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Half-Life is a first-person shooter that requires the player to perform combat tasks and puzzle solving to advance through the game. Unlike most first-person shooters at the time, which relied on cut-scene intermissions to detail their plotlines, Half-Life ' s story is told mostly using scripted sequences (bar one short cutscene), keeping the player in control of the first-person viewpoint.
In December 2008, Valve announced that the two main Half-Life games had sold 15.8 million units in retail (9.3m for the first, 6.5m for the second), while the Half-Life expansions [85] had sold 1.9 million (Opposing Force: 1.1 million, Blue Shift: 800,000) and Half-Life 2 expansions 1.4 million units (all for Episode One) by the end of November ...
Half-Life 2: Episode Three: announced in 2006 with a release date of late 2007, and was put on hold, possibly cancelled due to scope creep, unsatisfactory internal experiments, and the desire to develop the Source 2 engine first. [141] Untitled Half-Life 2 episode: developed by Junction Point Studios and led by Warren Spector.
San Andreas, Fable, Far Cry, Katamari Damacy, Half-Life 2 and Halo 2 all debut. 2005 – The Xbox 360 is released, along with God of War, Guild Wars and Shadow of the Colossus. Guitar Hero triggers a wave of musical rhythm games. E3 attendance peaks. 2006 – The Nintendo Wii is released with Wii Sports and The Legend of Zelda: Twilight Princess.
The game was followed up with two expansions, Half-Life: Opposing Force and Half-Life: Blue Shift, both of which ran GoldSrc and were developed by Gearbox Software. [9] [10] Half-Life: Decay, an expansion pack for Half-Life only released on PlayStation 2, was released in 2001 alongside Half-Life 's debut on the platform. [11]
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On June 9, 2000, Team Fortress version 1.5 was released as a part of Half-Life 's 1.1 update. [14] It was the first standalone version of Team Fortress . [ 17 ] The update added "new sounds and weapons, enhanced graphics, new models for classes and weapons, new maps from popular mapmakers, an updated user interface that makes finding and ...
Half-Life 2: Episode Two was released in 2007. Episode Three was scheduled for release by Christmas 2007, [14] but was canceled as Valve found the episodic model contrary to their growing ambition for new installments. [43] After canceling several further Half-Life projects, Valve released a prequel, Half-Life: Alyx, in 2020. [44]