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  2. Scaling (geometry) - Wikipedia

    en.wikipedia.org/wiki/Scaling_(geometry)

    Each iteration of the Sierpinski triangle contains triangles related to the next iteration by a scale factor of 1/2. In affine geometry, uniform scaling (or isotropic scaling [1]) is a linear transformation that enlarges (increases) or shrinks (diminishes) objects by a scale factor that is the same in all directions (isotropically).

  3. Camera auto-calibration - Wikipedia

    en.wikipedia.org/wiki/Camera_auto-calibration

    With only a set of uncalibrated (or calibrated) images, a scene may be reconstructed up to a six degree of freedom euclidean transform and an isotropic scaling. A mathematical theory for general multi-view camera self-calibration was originally demonstrated in 1992 by Olivier Faugeras , QT Luong , and Stephen J. Maybank .

  4. Isotropy - Wikipedia

    en.wikipedia.org/wiki/Isotropy

    A manifold is isotropic if the geometry on the manifold is the same regardless of direction. A similar concept is homogeneity. Isotropic quadratic form A quadratic form q is said to be isotropic if there is a non-zero vector v such that q(v) = 0; such a v is an isotropic vector or null vector.

  5. Luneburg lens - Wikipedia

    en.wikipedia.org/wiki/Luneburg_lens

    Cross-section of Maxwell's fish-eye lens, with blue shading representing increasing refractive index. Maxwell's fish-eye lens is also an example of the generalized Luneburg lens. The fish-eye, which was first fully described by Maxwell in 1854 [5] (and therefore pre-dates Luneburg's solution), has a refractive index varying according to

  6. Pixel-art scaling algorithms - Wikipedia

    en.wikipedia.org/wiki/Pixel-art_scaling_algorithms

    This makes it useful for scaling the details in faces, and in particular eyes. xBRZ is optimized for multi-core CPUs and 64-bit architectures and shows 40–60% better performance than HQx even when running on a single CPU core only. [citation needed] It supports scaling images with an alpha channel, and scaling by integer factors from 2× up ...

  7. Cosmological principle - Wikipedia

    en.wikipedia.org/wiki/Cosmological_principle

    In modern physical cosmology, the cosmological principle is the notion that the spatial distribution of matter in the universe is uniformly isotropic and homogeneous when viewed on a large enough scale, since the forces are expected to act equally throughout the universe on a large scale, and should, therefore, produce no observable inequalities in the large-scale structuring over the course ...

  8. Aberrations of the eye - Wikipedia

    en.wikipedia.org/wiki/Aberrations_of_the_eye

    The eye, like any other optical system, suffers from a number of specific optical aberrations. The optical quality of the eye is limited by optical aberrations, diffraction and scatter . [ 1 ] Correction of spherocylindrical refractive errors has been possible for nearly two centuries following Airy's development of methods to measure and ...

  9. Image noise - Wikipedia

    en.wikipedia.org/wiki/Image_noise

    Furthermore, many people find luminance noise less objectionable to the eye, since its textured appearance mimics the appearance of film grain. The high sensitivity image quality of a given camera (or RAW development workflow) may depend greatly on the quality of the algorithm used for noise reduction.