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Each iteration of the Sierpinski triangle contains triangles related to the next iteration by a scale factor of 1/2. In affine geometry, uniform scaling (or isotropic scaling [1]) is a linear transformation that enlarges (increases) or shrinks (diminishes) objects by a scale factor that is the same in all directions (isotropically).
With only a set of uncalibrated (or calibrated) images, a scene may be reconstructed up to a six degree of freedom euclidean transform and an isotropic scaling. A mathematical theory for general multi-view camera self-calibration was originally demonstrated in 1992 by Olivier Faugeras , QT Luong , and Stephen J. Maybank .
A manifold is isotropic if the geometry on the manifold is the same regardless of direction. A similar concept is homogeneity. Isotropic quadratic form A quadratic form q is said to be isotropic if there is a non-zero vector v such that q(v) = 0; such a v is an isotropic vector or null vector.
Cross-section of Maxwell's fish-eye lens, with blue shading representing increasing refractive index. Maxwell's fish-eye lens is also an example of the generalized Luneburg lens. The fish-eye, which was first fully described by Maxwell in 1854 [5] (and therefore pre-dates Luneburg's solution), has a refractive index varying according to
This makes it useful for scaling the details in faces, and in particular eyes. xBRZ is optimized for multi-core CPUs and 64-bit architectures and shows 40–60% better performance than HQx even when running on a single CPU core only. [citation needed] It supports scaling images with an alpha channel, and scaling by integer factors from 2× up ...
In modern physical cosmology, the cosmological principle is the notion that the spatial distribution of matter in the universe is uniformly isotropic and homogeneous when viewed on a large enough scale, since the forces are expected to act equally throughout the universe on a large scale, and should, therefore, produce no observable inequalities in the large-scale structuring over the course ...
The eye, like any other optical system, suffers from a number of specific optical aberrations. The optical quality of the eye is limited by optical aberrations, diffraction and scatter . [ 1 ] Correction of spherocylindrical refractive errors has been possible for nearly two centuries following Airy's development of methods to measure and ...
Furthermore, many people find luminance noise less objectionable to the eye, since its textured appearance mimics the appearance of film grain. The high sensitivity image quality of a given camera (or RAW development workflow) may depend greatly on the quality of the algorithm used for noise reduction.