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The V.Flash Home Edutainment System, also known as V.Smile Pro in Europe, is a seventh-generation educational home video game console and spinoff from the V.Smile series of video game consoles developed by VTech and Koto Laboratory. [1] Unlike the V.Smile, this game console uses 3D graphics. This system is designed for kids aged 6 to 10. [2]
In addition to the goggles designed to stand in for the common eye patches used to treat lazy eye early, the university created a Tetris-like game for patients to play for an hour daily for 10 ...
The VTech Socrates is an 8-bit educational home video game console manufactured and released in 1988 by VTech. The console features a robot character Socrates, named after the philosopher. The character is similar to Johnny Five from the Short Circuit movies. It was discontinued in 1994.
Video game and technology critics are also quick to discount Vtech's line of products, including V.Smile (ages 4–8), V.Smile Baby (ages 9m–3), V.Flash (ages 6–10), V.Smile Pocket (ages 3–8), and V.Reader, citing the lack of professionally developed games, as VTech consoles had no major third party video game publishers by 2009 [17 ...
The Control-Vision (codenamed NEMO) [1] is an unreleased video game console developed by Tom Zito. It is notable for using VHS tapes rather than ROM cartridges , prompting the creation of game content which survived on into much more advanced CD-ROM platforms.
Experience the outdoors around the clock with one of our recommended models designed for hunters, photographers, and midnight explorers.
The game switches to a first-person perspective when the player enters one of these buildings. [3] [7] The player must collect ID cards belonging to characters on the island in order to access certain rooms. Other rooms are completely dark and require night vision goggles to enter.
The Disney game is built around the "arcade-style" gameplay, including fighting ghosts and shoveling coal into a fireplace. [1] The video has two different soundtracks recorded, and graphic overlays that are superimposed over the video. As the game is played different audio and graphics appear in response to the player's decisions.
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