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The V.Flash Home Edutainment System, also known as V.Smile Pro in Europe, is a seventh-generation educational home video game console and spinoff from the V.Smile series of video game consoles developed by VTech and Koto Laboratory. [1] Unlike the V.Smile, this game console uses 3D graphics. This system is designed for kids aged 6 to 10. [2]
The Control-Vision (codenamed NEMO) [1] is an unreleased video game console developed by Tom Zito. It is notable for using VHS tapes rather than ROM cartridges , prompting the creation of game content which survived on into much more advanced CD-ROM platforms.
The AN/PSQ-42 Enhanced Night Vision Goggle-Binocular (ENVG-B) is a third-generation passive binocular night vision device developed for the United States Army by L3Harris. It combines dual tube image-intensifying (I²) and thermal-imaging technologies into a single goggle, enabling vision in low-light conditions.
The last revision of the console (Model 1086) was the smallest of the main line, becoming shorter and square in shape, it retains 2 controller ports, but it adds V-Link functionality, and the cartridge storage on the back removed the cover and became smaller with space for only 4 games. The console also drops stereo sound, having a video and ...
A video game accessory is a distinct piece of hardware that is required to use a video game console, or one that enriches the video game's play experience. Essentially, video game accessories are everything except the console itself, such as controllers, memory, power adapters (AC), and audio/visual cables. Most video game consoles come with ...
The AN/PSQ-20 Enhanced Night Vision Goggle (ENVG) is a third-generation passive monocular night vision device developed for the United States Armed Forces by ITT Exelis. It fuses image-intensifying and thermal-imaging technologies, enabling vision in conditions with very little light. The two methods can be used simultaneously or individually.
Experience the outdoors around the clock with one of our recommended models designed for hunters, photographers, and midnight explorers.
The Vectrex, in contrast to other video game systems at the time, did not need to be hooked up to a television set; it had an integrated (vertically oriented) monochrome CRT monitor. A detachable wired control pad could be folded into the lower base of the console. Games came with translucent color overlays to place over the screen.
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