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In cognitive psychology, chunking is a process by which small individual pieces of a set of information are bound together to create a meaningful whole later on in memory. [1] The chunks, by which the information is grouped, are meant to improve short-term retention of the material, thus bypassing the limited capacity of working memory and ...
Later research on short-term memory and working memory revealed that memory span is not a constant even when measured in a number of chunks. The number of chunks a human can recall immediately after presentation depends on the category of chunks used (e.g., span is around seven for digits, around six for letters, and around five for words), and even on features of the chunks within a category.
Chunking is the process of breaking down numbers into smaller units to remember the information or data, this helps recall numbers and math facts. [64] An example of this chunking process is a telephone number; this is chunked with three digits, three digits, then four digits.
Chunking is the process of grouping pieces of information together into “chunks”. [4] This allows for the brain to collect more information at a given time by reducing it to more-specific groups. [4] With the processes of chunking, the external environment is linked to the internal cognitive processes of the brain. [4]
Words are an example of chunking, where instead of simply perceiving letters we perceive and remember their meaningful wholes: words. The use of chunking increases the number of items we are able to remember by creating meaningful "packets" in which many related items are stored as one. The use of chunking is also seen in numbers.
Skimming is a process of speed reading that involves visually searching the sentences of a page for clues to the main idea or when reading an essay, it can mean reading the beginning and ending for summary information, then optionally the first sentence of each paragraph to quickly determine whether to seek still more detail, as determined by the questions or purpose of the reading.
For example, during the learning phase of the chess simulations, the program incrementally acquires chunks and templates by scanning a large database of positions taken from master-level games. [8] This makes it possible to create networks of various sizes, and so to simulate the behaviour of players of different skill levels.
Studies have also been done to address the best method for recalling lists of unrelated words. In contrast to free recall, another type of study is known as the serial recall paradigm, where participants are asked to recall the presented items in their correct order rather than the order that comes to mind at the time of testing, randomly.