enow.com Web Search

Search results

  1. Results from the WOW.Com Content Network
  2. Kahoot! - Wikipedia

    en.wikipedia.org/wiki/Kahoot!

    Kahoot! was founded in 2012 by Morten Versvik, as well as a team of co-founders such as Johan Brand, Jamie Brooker and Asmund Furuseth in a joint project with the Norwegian University of Science and Technology, collaborating with professor Alfe Inge Wang to develop the website. [2]

  3. Kahootz - Wikipedia

    en.wikipedia.org/wiki/Kahootz

    Kahootz is an education multimedia construction toolset created by the Australian Children's Television Foundation.Using this program, one can make 3D animations using the pre-made objects and backgrounds.

  4. Computers in the classroom - Wikipedia

    en.wikipedia.org/wiki/Computers_in_the_classroom

    College campuses used computer mainframes in education since the initial days of this technology, and throughout the initial development of computers. The earliest large-scale study of educational computer usage conducted for the National Science Foundation by The American Institute for Research concluded that 13% of the nation's public high schools used computers for instruction, although no ...

  5. Kahoot raises $28M for its user-generated educational ... - AOL

    www.aol.com/news/kahoot-raises-28m-user...

    Now, Norwegian educational gaming company Kahoot -- the popular platform with 1.3 billion active users and over 100 million games (most created by users themselves) -- has raised a new round of ...

  6. List of citizen science projects - Wikipedia

    en.wikipedia.org/wiki/List_of_citizen_science...

    Other projects like AgeGuess [8] focus on the senior demographics and enable the elderly to upload photos of themselves so the public can guess different ages. Lists of citizen science projects may change. For example, the Old Weather project website indicates that as of January 10, 2015, 51% of the logs were completed. [9]

  7. Computer-supported collaborative learning - Wikipedia

    en.wikipedia.org/wiki/Computer-supported...

    Computer-supported collaborative learning (CSCL) is a pedagogical approach wherein learning takes place via social interaction using a computer or through the Internet. This kind of learning is characterized by the sharing and construction of knowledge among participants using technology as their primary means of communication or as a common resource. [1]

  8. Kahoot acquires Clever, the US-based edtech portal, for up to ...

    www.aol.com/news/kahoot-acquires-clever-us-based...

    Kahoot, the popular Oslo-based edtech company that has built a big business out of gamifiying education and creating a platform for users to build their own learning games, is making an ...

  9. Computer science - Wikipedia

    en.wikipedia.org/wiki/Computer_science

    Computer science is the study of computation, information, and automation. [1] [2] [3] Computer science spans theoretical disciplines (such as algorithms, theory of computation, and information theory) to applied disciplines (including the design and implementation of hardware and software).