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GDevelop is a 2D and 3D cross-platform, free and open-source game engine, which mainly focuses on creating PC and mobile games, as well as HTML5 games playable in the browser. [ 4 ] [ 5 ] [ 6 ] Created by Florian Rival, a software engineer at Google , [ 7 ] GDevelop is mainly aimed at non-programmers and game developers of all skillsets ...
Wiki pages can be exported in a special XML format to import into another MediaWiki installation or use it elsewise for instance for analysing the content. See also m:Syndication feeds for exporting all other information except pages, and see Help:Import on importing pages.
Pygame uses the Simple DirectMedia Layer (SDL) library, [a] with the intention of allowing real-time computer game development without the low-level mechanics of the C programming language and its derivatives.
An example of a popular web API is the Astronomy Picture of the Day API operated by the American space agency NASA. It is a server-side API used to retrieve photographs of space or other images of interest to astronomers, and metadata about the images. According to the API documentation, [15] the API has one endpoint:
NASA WorldWind SDK Tutorial: This Tutorial was developed by the Institute for Geoinformatics from the University of Münster, Germany. It contains tutorials from setting up an Eclipse environment with the WorldWind API to building polygons from Linked Open Data geographic datasets. It contains important tips from beginners to advanced developers.
An open API (often referred to as a public API) is a publicly available application programming interface that provides developers with programmatic access to a (possibly proprietary) software application or web service. [1] Open APIs are APIs that are published on the internet and are free to access by consumers. [2]
An API can also be related to a software framework: a framework can be based on several libraries implementing several APIs, but unlike the normal use of an API, the access to the behavior built into the framework is mediated by extending its content with new classes plugged into the framework itself.
You can either edit the source code ("Edit source" tab above) or use VisualEditor ("Edit" tab above). Click the " Publish changes " button when finished. You can click " Show preview " to see a preview of your edits, or " Show changes " to see what you have changed.