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YouTube channel dedicated to horror film/games and other horror-adjacent media. Best known for covering the body count of character and creature deaths in movies and video games. Janoskians: Australia Janoskians, DareSundays An Australian web-based comedy group Shanmukh Jaswanth: India Shanmukh Jaswanth
Horror game: Kojima Productions, Konami: PlayStation 4: 2014-08-12 [197] Puppet Master: The Game: Survival horror: October Games: Microsoft Windows: 2023-03-01 [198] The Quarry: Interactive drama, survival horror: Supermassive Games: Windows, PlayStation 4, PlayStation 5, Xbox One, Xbox Series X/S: 2022-06-10 [199] A Quiet Place: The Road Ahead ...
The Shore (video game) Silent Hills; Singularity (video game) Skull Cracker; Spirit Hunter: Death Mark II; SpongeBob SquarePants: Creature from the Krusty Krab; Stairs (video game) Stasis (video game) State of Decay; Swagman (video game) Syndrome (video game)
Scorn is a 2022 survival horror adventure game developed by Ebb Software. Drawing on biopunk themes, the game is inspired by the works of visual artists H. R. Giger and Zdzisław Beksiński. [6] The game was released on 14 October 2022 for Microsoft Windows and Xbox Series X/S. It was subsequently released for PlayStation 5 on October 3, 2023.
Survival horror is a subgenre of horror games.Although combat can be part of the gameplay, the player is made to feel less in control than in typical action games through limited ammunition or weapons, health, speed, and vision, or through various obstructions of the player's interaction with the game mechanics.
Pages in category "2000s horror video games" The following 124 pages are in this category, out of 124 total. This list may not reflect recent changes. 0–9.
Dengeki Online suggests that despite the gratuitous use of mentally disturbing content, Needy Streamer Overload is a good game full of expressiveness that can only be delivered through games as a medium, and players unfamiliar with internet culture may not fully appreciate what the game attempts to portray. [17]
The team based the game's design on the concepts of "obscurity and inevitability", which the company's Vasily Kashnikov called "the two greatest fears". Dybowski remarked that Ice-Pick had to remake "the game twice from scratch" before it managed to strike the right tone. [6] Knock-Knock was funded through a successful Kickstarter campaign. [7]