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  2. High-Level Shader Language - Wikipedia

    en.wikipedia.org/wiki/High-Level_Shader_Language

    HLSL shaders can enable profound speed and detail increases as well as many special effects in both 2D and 3D computer graphics. [ citation needed ] HLSL programs come in six forms: pixel shaders (fragment in GLSL), vertex shaders , geometry shaders , compute shaders , tessellation shaders (Hull and Domain shaders), and ray tracing shaders (Ray ...

  3. Jujutsu Kaisen - Wikipedia

    en.wikipedia.org/wiki/Jujutsu_Kaisen

    The first, Jujutsu Kaisen: Summer of Ashes, Autumn of Dust (呪術廻戦 逝く夏と還る秋, Jujutsu Kaisen Iku Natsu to Kaeru Aki), was released on May 1, 2019. [33] The second novel, Jujutsu Kaisen: Thorny Road at Dawn ( 呪術廻戦 夜明けのいばら道 , Jujutsu Kaisen: Yoake no Ibara Michi ) , was released on January 4, 2020.

  4. OpenGL Shading Language - Wikipedia

    en.wikipedia.org/wiki/OpenGL_Shading_Language

    Other functions like abs, sin, pow, etc, are provided but they can also all operate on vector quantities, i.e. pow(vec3(1.5, 2.0, 2.5), abs(vec3(0.1, -0.2, 0.3))). GLSL supports function overloading (for both built-in functions and operators, and user-defined functions), so there might be multiple function definitions with the same name, having ...

  5. Jujutsu Kaisen (TV series) - Wikipedia

    en.wikipedia.org/wiki/Jujutsu_Kaisen_(TV_series)

    Jujutsu Kaisen (呪術廻戦, rgh. "Sorcery Battle") [b] is a Japanese anime television series produced by MAPPA, based on the manga series of the same name by Gege Akutami.The story follows high school student Yuji Itadori as he joins a secret organization of Jujutsu Sorcerers to eliminate a powerful Curse named Ryomen Sukuna, of whom Yuji becomes the host.

  6. Shader - Wikipedia

    en.wikipedia.org/wiki/Shader

    Pixel shaders may also be applied in intermediate stages to any two-dimensional images—sprites or textures—in the pipeline, whereas vertex shaders always require a 3D scene. For instance, a pixel shader is the only kind of shader that can act as a postprocessor or filter for a video stream after it has been rasterized .

  7. Unified shader model - Wikipedia

    en.wikipedia.org/wiki/Unified_shader_model

    The unified shader model uses the same hardware resources for both vertex and fragment processing. In the field of 3D computer graphics, the unified shader model (known in Direct3D 10 as "Shader Model 4.0") refers to a form of shader hardware in a graphical processing unit (GPU) where all of the shader stages in the rendering pipeline (geometry, vertex, pixel, etc.) have the same capabilities.

  8. Megumi Fushiguro - Wikipedia

    en.wikipedia.org/wiki/Megumi_Fushiguro

    Megumi Fushiguro (Japanese: 伏黒 恵, Hepburn: Fushiguro Megumi) is a fictional character of the manga series Jujutsu Kaisen created by Gege Akutami.He is a first-year student at Tokyo Jujutsu High, an academy to become a Jujutsu Sorcerer and develop Cursed Techniques to fight against Cursed Spirits, beings manifested from Cursed Energy due to negative emotions flowing from humans.

  9. Physically based rendering - Wikipedia

    en.wikipedia.org/wiki/Physically_based_rendering

    Much of this work was done at the Cornell University Program of Computer Graphics; a 1997 paper from that lab [1] describes the work done at Cornell in this area to that point. "Physically Based Shading" was introduced by Yoshiharu Gotanda during the course Physically-Based Shading Models in Film and Game Production at the SIGGRAPH 2010.