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  2. Control flow - Wikipedia

    en.wikipedia.org/wiki/Control_flow

    A loop is a sequence of statements which is specified once but which may be carried out several times in succession. The code "inside" the loop (the body of the loop, shown below as xxx) is obeyed a specified number of times, or once for each of a collection of items, or until some condition is met, or indefinitely. When one of those items is ...

  3. Loop-switch sequence - Wikipedia

    en.wikipedia.org/wiki/Loop-switch_sequence

    The loop-switch sequence is a specific derivative of spaghetti code. It is not necessarily an antipattern to use a switch statement within a loop—it is only considered incorrect when used to model a known sequence of steps. The most common example of the correct use of a switch within a loop is an inversion of control such as

  4. Don't repeat yourself - Wikipedia

    en.wikipedia.org/wiki/Don't_repeat_yourself

    "Don't repeat yourself" (DRY), also known as "duplication is evil", is a principle of software development aimed at reducing repetition of information which is likely to change, replacing it with abstractions that are less likely to change, or using data normalization which avoids redundancy in the first place.

  5. Loop dependence analysis - Wikipedia

    en.wikipedia.org/wiki/Loop_dependence_analysis

    When a statement in one iteration of a loop depends in some way on a statement in a different iteration of the same loop, a loop-carried dependence exists. [1] [2] [3] However, if a statement in one iteration of a loop depends only on a statement in the same iteration of the loop, this creates a loop independent dependence. [1] [2] [3]

  6. Loop unrolling - Wikipedia

    en.wikipedia.org/wiki/Loop_unrolling

    In addition, the loop control variables and number of operations inside the unrolled loop structure have to be chosen carefully so that the result is indeed the same as in the original code (assuming this is a later optimization on already working code). For example, consider the implications if the iteration count were not divisible by 5.

  7. For loop - Wikipedia

    en.wikipedia.org/wiki/For_loop

    The end-loop marker specifies the name of the index variable, which must correspond to the name of the index variable at the start of the for-loop. Some languages (PL/I, Fortran 95, and later) allow a statement label at the start of a for-loop that can be matched by the compiler against the same text on the corresponding end-loop statement.

  8. Inner loop - Wikipedia

    en.wikipedia.org/wiki/Inner_loop

    Because the entire inner loop is performed for each iteration of the outer loop, optimizations of the inner loop will have much greater effect than optimizations of the outer loop. In many languages there are at least two types of loops – for loops and while loops – and they can be nested within each other. [1]

  9. DOPIPE - Wikipedia

    en.wikipedia.org/wiki/DOPIPE

    DOPIPE is a pipelined parallelization technique that is used in programs where each element produced during each iteration is consumed in the later iteration. The following example shows how to implement the DOPIPE technique to reduce the total execution time by breaking the tasks inside the loop and executing them in a pipelined manner.