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  2. Texas students are struggling with math. Here's how Eureka ...

    www.aol.com/texas-students-struggling-math-heres...

    The curriculum's goal is to have students think about math conceptually, not just remember answers to a test. Teachers and students have digital interactives, open-ended lessons, and student-led ...

  3. Zearn - Wikipedia

    en.wikipedia.org/wiki/Zearn

    Zearn Math received a green rating for "meets expectations" across all categories of a review by independent nonprofit EdReports. [6] A study by Zearn analyzing the impact of Nebraska's education department's partnership with the company found that students who consistently used the platform had 2.5 times the growth of their state assessment ...

  4. Singapore math - Wikipedia

    en.wikipedia.org/wiki/Singapore_math

    A bar model used to solve an addition problem. This pictorial approach is typically used as a problem-solving tool in Singapore math. Singapore math teaches students mathematical concepts in a three-step learning process: concrete, pictorial, and abstract. [3] This learning process was based on the work of an American psychologist, Jerome Bruner.

  5. Eureka (University of Cambridge magazine) - Wikipedia

    en.wikipedia.org/wiki/Eureka_(University_of...

    Eureka includes many mathematical articles on a variety of different topics – written by students and mathematicians from all over the world – as well as a short summary of the activities of the society, problem sets, puzzles, artwork and book reviews.

  6. Virtual manipulatives for mathematics - Wikipedia

    en.wikipedia.org/wiki/Virtual_manipulatives_for...

    Base Ten blocks for math. Virtual manipulatives for mathematics are digital representations of physical mathematics manipulatives used in classrooms. [1] The goal of this technology is to allow learners to investigate, explore and derive mathematical concepts using concrete models. [2] [3]

  7. Interactive Mathematics Program - Wikipedia

    en.wikipedia.org/wiki/Interactive_Mathematics...

    The Interactive Mathematics Program (IMP) is a four-year, problem-based mathematics curriculum for high schools. It was one of several curricula funded by the National Science Foundation and designed around the 1989 National Council of Teachers of Mathematics (NCTM) standards.

  8. Saxon math - Wikipedia

    en.wikipedia.org/wiki/Saxon_math

    The Saxon Math 1 to Algebra 1/2 (the equivalent of a Pre-Algebra book) curriculum [3] is designed so that students complete assorted mental math problems, learn a new mathematical concept, practice problems relating to that lesson, and solve a variety of problems. Daily practice problems include relevant questions from the current day's lesson ...

  9. Recreational mathematics - Wikipedia

    en.wikipedia.org/wiki/Recreational_mathematics

    Some of the more well-known topics in recreational mathematics are Rubik's Cubes, magic squares, fractals, logic puzzles and mathematical chess problems, but this area of mathematics includes the aesthetics and culture of mathematics, peculiar or amusing stories and coincidences about mathematics, and the personal lives of mathematicians.

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