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The game is built using Unreal Engine 4. Tales of Arise was originally scheduled to be released for PlayStation 4, PlayStation 5, Windows, Xbox One, and Xbox Series X/S in 2020, but was delayed to September 2021 due to internal quality issues and the ability to launch the game on more platforms. It's also the first game in the series with a ...
Pages in category "Unreal Engine 4 games" The following 200 pages are in this category, out of approximately 534 total. This list may not reflect recent changes .
Unreal Engine 4 (UE4) is the fourth version of Unreal Engine developed by Epic Games. UE4 began development in 2003 and was released in March 2014, with the first game using UE4 being released in April 2014.
On March 28, 2018, however, Tales of Link ended their service, and a day after the closure, they announced the global version of Tales of the Rays would end their service as well on May 29, 2018, [64] [65] with its Japanese vesion shutting down on July 23, 2024. [66] Tales of Crestoria, another mobile game, was released on July 16, 2020. [67]
[7] Liam Croft of Push Square called the PlayStation 4 version "an experience that delights every sense imaginable". [8] Will Aickman reviewed the Windows version for Adventure Gamers and wrote, "A few presentation issues aside, it’s a moving, thought-provoking experience that tells a complete story with scarcely a word."
Unreal Engine (UE) is a 3D computer graphics game engine developed by Epic Games, first showcased in the 1998 first-person shooter video game Unreal.Initially developed for PC first-person shooters, it has since been used in a variety of genres of games and has been adopted by other industries, most notably the film and television industry.
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The Tales series, known in Japan as the Tales of series (「テイルズ オブ」シリーズ, "Teiruzu Obu" Shirīzu), is a franchise of fantasy Japanese role-playing video games published by Bandai Namco Games (formerly Namco), and developed by its subsidiary, Namco Tales Studio (formerly Wolf Team) until 2011 and presently by Bandai Namco.