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  2. List of Unicode characters - Wikipedia

    en.wikipedia.org/wiki/List_of_Unicode_characters

    In contrast, a character entity reference refers to a character by the name of an entity which has the desired character as its replacement text. The entity must either be predefined (built into the markup language) or explicitly declared in a Document Type Definition (DTD). The format is the same as for any entity reference: &name;

  3. Visual Studio Code - Wikipedia

    en.wikipedia.org/wiki/Visual_Studio_Code

    Visual Studio Code was first announced on April 29, 2015, by Microsoft at the 2015 Build conference. A preview build was released shortly thereafter. [13]On November 18, 2015, the project "Visual Studio Code — Open Source" (also known as "Code — OSS"), on which Visual Studio Code is based, was released under the open-source MIT License and made available on GitHub.

  4. Help:Text editor support - Wikipedia

    en.wikipedia.org/wiki/Help:Text_editor_support

    The assumed character set should be utf-8, as this is also the default charset used by Wikipedia. The display character set can be different, such as cp850, but editable text will always be in utf-8. In Windows, the display font should be Lucida Console instead of 'Raster fonts', as Lucida Console supports a greater amount of characters.

  5. Unicode - Wikipedia

    en.wikipedia.org/wiki/Unicode

    In Unicode Lookup, one enters a search key (e.g. "fractions"), and a list of corresponding characters with their code points is returned. In Shapecatcher, based on Shape context, one draws the character in a box and a list of characters approximating the drawing, with their code points, is returned.

  6. List of file formats - Wikipedia

    en.wikipedia.org/wiki/List_of_file_formats

    PKG – format used by Bungie for the PC Beta of Destiny 2, for nearly all the game's assets. CHR – format used by Team Salvato, for the character files of Doki Doki Literature Club! Z5 – format used by Z-machine for story files in interactive fiction. scworld – format used by Survivalcraft to store sandbox worlds.

  7. Comparison of text editors - Wikipedia

    en.wikipedia.org/wiki/Comparison_of_text_editors

    To support specified character encoding, the editor must be able to load, save, view and edit text in the specific encoding and not destroy any characters. For UTF-8 and UTF-16, this requires internal 16-bit character support. Partial support is indicated if: 1) the editor can only convert the character encoding to internal (8-bit) format for ...

  8. Comparison of Unicode encodings - Wikipedia

    en.wikipedia.org/wiki/Comparison_of_Unicode...

    The tables below list the number of bytes per code point for different Unicode ranges. Any additional comments needed are included in the table. The figures assume that overheads at the start and end of the block of text are negligible. N.B. The tables below list numbers of bytes per code point, not per user visible "character" (or "grapheme ...

  9. Language Server Protocol - Wikipedia

    en.wikipedia.org/wiki/Language_Server_Protocol

    The Language Server Protocol (LSP) is an open, JSON-RPC-based protocol for use between source code editors or integrated development environments (IDEs) and servers that provide "language intelligence tools": [1] programming language-specific features like code completion, syntax highlighting and marking of warnings and errors, as well as refactoring routines.