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Flow diagram. In computing, serialization (or serialisation, also referred to as pickling in Python) is the process of translating a data structure or object state into a format that can be stored (e.g. files in secondary storage devices, data buffers in primary storage devices) or transmitted (e.g. data streams over computer networks) and reconstructed later (possibly in a different computer ...
Pickle (Python) Guido van Rossum: Python: De facto as PEPs: PEP 3154 – Pickle protocol version 4: Yes No Yes [5] No Yes No Property list: NeXT (creator) Apple (maintainer) ? Partial Public DTD for XML format: Yes a: Yes b: No ? Cocoa, CoreFoundation, OpenStep, GnuStep: No Protocol Buffers (protobuf) Google — No
ZODB stores Python objects using an extended version of Python's built-in object persistence (pickle). A ZODB database has a single root object (normally a dictionary), which is the only object directly made accessible by the database. All other objects stored in the database are reached through the root object.
Pickle file: Python object serialization: PKA: Archive PKARC PKG: General package for software and games MacOS, iOS, PSVita, PS3, PS4, PS5, Symbian, BeOS... PL: Perl source code file PL: Prolog source code file PL: IRAF pixel list IRAF astronomical data format PLI: PL/I source file PL/I compilers PLR Terraria player/character file Terraria: PLS
This is a really specific topic of relevance to a small number of people using a particular programming language. Perhaps it would be best left to authors of Python-related websites and wikis. GBMorris 18:56, 30 January 2017 (UTC) It's certainly a more general topic, even under the term "pickling".
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Marshalling is similar to or synonymous with serialization, although technically serialization is one step in the process of marshalling an object.. Marshalling is describing the overall intent or process to transfer some live object from a client to a server (with client and server taken as abstract, mirrored concepts mapping to any matching ends of an arbitrary communication link ie.
FlatBuffers can be used in software written in C++, C#, C, Go, Java, JavaScript, Kotlin, Lobster, Lua, PHP, Python, Rust, Swift, and TypeScript. The schema compiler runs on Android , Microsoft Windows , macOS , and Linux , [ 3 ] but games and other programs use FlatBuffers for serialization work on many other operating systems as well ...