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  2. Isometric video game graphics - Wikipedia

    en.wikipedia.org/wiki/Isometric_video_game_graphics

    One of the most common problems with programming games that use isometric (or more likely dimetric) projections is the ability to map between events that happen on the 2d plane of the screen and the actual location in the isometric space, called world space. A common example is picking the tile that lies right under the cursor when a user clicks.

  3. Dinosaur Game - Wikipedia

    en.wikipedia.org/wiki/Dinosaur_Game

    The Dinosaur Game [1] (also known as the Chrome Dino) [2] is a browser game developed by Google and built into the Google Chrome web browser. The player guides a pixelated t-rex across a side-scrolling landscape, avoiding obstacles to achieve a higher score. The game was created by members of the Chrome UX team in 2014.

  4. GIF - Wikipedia

    en.wikipedia.org/wiki/GIF

    GIF files start with a fixed-length header ("GIF87a" or "GIF89a") giving the version, followed by a fixed-length Logical Screen Descriptor giving the pixel dimensions and other characteristics of the logical screen. The screen descriptor may also specify the presence and size of a Global Color Table (GCT), which follows next if present.

  5. Pixelization - Wikipedia

    en.wikipedia.org/wiki/Pixelization

    In both cases, integration of the large pixels over time allows smaller, more accurate pixels to be constructed in a still image result. Completely obscuring the censored area with pixels of a constant color or pixels of random colors escapes this drawback but can be more aesthetically jarring.

  6. File:Edge (video game) edge time, animated.gif - Wikipedia

    en.wikipedia.org/wiki/File:Edge_(video_game...

    You are free: to share – to copy, distribute and transmit the work; to remix – to adapt the work; Under the following conditions: attribution – You must give appropriate credit, provide a link to the license, and indicate if changes were made.

  7. Video game graphics - Wikipedia

    en.wikipedia.org/wiki/Video_game_graphics

    Some of the earliest video games were text games or text-based games that used text characters instead of bitmapped or vector graphics.Examples include MUDs (multi-user dungeons), where players could read or view depictions of rooms, objects, other players, and actions performed in the virtual world; and roguelikes, a subgenre of role-playing video games featuring many monsters, items, and ...

  8. Computer graphics - Wikipedia

    en.wikipedia.org/wiki/Computer_graphics

    Each pixel is a sample of an original image, where more samples typically provide a more accurate representation of the original. The intensity of each pixel is variable; in color systems, each pixel typically has three subpixels such as red, green, and blue. Graphics are visual representations on a surface, such as a computer screen.

  9. Category:Screenshots of ZX Spectrum games - Wikipedia

    en.wikipedia.org/wiki/Category:Screenshots_of_ZX...

    To place a file in this category, add the tag {{Non-free video game screenshot|ZX Spectrum}} to the Licensing section of the file's description page. If you are not sure which category a file belongs to, browse Category:Screenshots of video games or request assistance from Wikipedia talk:WikiProject Video games .