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  2. Constructor (object-oriented programming) - Wikipedia

    en.wikipedia.org/wiki/Constructor_(object...

    In C++, the name of the constructor is the name of the class. It returns nothing. It can have parameters like any member function. Constructor functions are usually declared in the public section, but can also be declared in the protected and private sections, if the user wants to restrict access to them. The constructor has two parts.

  3. Default constructor - Wikipedia

    en.wikipedia.org/wiki/Default_constructor

    In other languages (e.g. in C++) it is a constructor that can be called without having to provide any arguments, irrespective of whether the constructor is auto-generated or user-defined. Note that a constructor with formal parameters can still be called without arguments if default arguments were provided in the constructor's definition.

  4. Special member functions - Wikipedia

    en.wikipedia.org/wiki/Special_member_functions

    Default constructor if no other constructor is explicitly declared. Copy constructor if no move constructor and move assignment operator are explicitly declared. If a destructor is declared generation of a copy constructor is deprecated (C++11, proposal N3242 [2]).

  5. Copy constructor (C++) - Wikipedia

    en.wikipedia.org/wiki/Copy_constructor_(C++)

    Copy constructors are the standard way of copying objects in C++, as opposed to cloning, and have C++-specific nuances. The first argument of such a constructor is a reference to an object of the same type as is being constructed (const or non-const), which might be followed by parameters of any type (all having default values).

  6. Factory method pattern - Wikipedia

    en.wikipedia.org/wiki/Factory_method_pattern

    The MazeGame constructor is a template method that adds some common logic. It refers to the makeRoom() factory method that encapsulates the creation of rooms such that other rooms can be used in a subclass. To implement the other game mode that has magic rooms, the makeRoom method may be overridden:

  7. C++11 - Wikipedia

    en.wikipedia.org/wiki/C++11

    However, C++03 allows initializer-lists only on structs and classes that conform to the Plain Old Data (POD) definition; C++11 extends initializer-lists, so they can be used for all classes including standard containers like std::vector. C++11 binds the concept to a template, called std::initializer_list. This allows constructors and other ...

  8. C++ classes - Wikipedia

    en.wikipedia.org/wiki/C++_classes

    A class in C++ is a user-defined type or data structure declared with any of the keywords class, struct or union (the first two are collectively referred to as non-union classes) that has data and functions (also called member variables and member functions) as its members whose access is governed by the three access specifiers private, protected or public.

  9. Initialization (programming) - Wikipedia

    en.wikipedia.org/wiki/Initialization_(programming)

    The latter list is sometimes called the "initializer list" or "initialization list" (although the term "initializer list" is formally reserved for initialization of class/struct members in C++; see below). A declaration which creates a data object, instead of merely describing its existence, is commonly called a definition.