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  2. The Sims Online - Wikipedia

    en.wikipedia.org/wiki/The_Sims_Online

    The Sims Online was a 2002 massively multiplayer online game (MMO) developed by Maxis and published by Electronic Arts (EA) for Microsoft Windows.The game was a subscription-based online multiplayer version of the 2000 Maxis game The Sims, in which players could interact with others on virtual user-made lots, buy and customise properties, and make in-game money by taking on jobs.

  3. List of online music databases - Wikipedia

    en.wikipedia.org/wiki/List_of_online_music_databases

    Airplay, charts and social media tracking data. 45,000,000 [28] 11,500,000 [28] Cites major record labels as customers. API available. [28] Freemium Music genre specific

  4. School Information Management System - Wikipedia

    en.wikipedia.org/wiki/School_Information...

    Capita Children's Services have stated that the software that was used is designed to keep track of pupils' attendance and the school is able to produce letters to parents based on this information. When a child is no longer attending a school, for whatever reason, their data can be viewed for historical reasons but is generally hidden from ...

  5. Dominate The Virtual Racetrack: The Best Sim Racing Cockpits ...

    www.aol.com/dominate-virtual-track-best-sim...

    From folding rigs to full-fledged Formula 1–inspired setups, we've chosen the best sim racing cockpits for ultimate immersion when hitting the virtual pavement.

  6. System information modelling - Wikipedia

    en.wikipedia.org/wiki/System_information_modelling

    System information modelling (SIM) is the process of modelling complex connected systems.System information models are digital representations of connected systems, such as electrical instrumentation and control, power, and communication systems.

  7. Sim racing - Wikipedia

    en.wikipedia.org/wiki/Sim_racing

    Jann Mardenborough, a sim racer, became a professional Nissan racing driver by playing Gran Turismo. [1] [2] [3]Sim racing is the collective term for racing games that attempts to accurately simulate auto racing, complete with real-world variables such as fuel usage, damage, tire wear and grip, and suspension settings. [4]

  8. TORCS - Wikipedia

    en.wikipedia.org/wiki/TORCS

    The current main developers of TORCS are Bernhard Wymann (project leader), Christos Dimitrakakis (simulation, sound, AI) and Andrew Sumner (graphics, tracks). Aside from bugfixes and maintenance of TORCS code, the next features planned include network multiplayer mode, improved physics engine, enhanced car interior detail, and replays.

  9. Change data capture - Wikipedia

    en.wikipedia.org/wiki/Change_data_capture

    Actually tracking the changes depends on the data source. If the data is being persisted in a modern database then Change Data Capture is a simple matter of permissions. Two techniques are in common use: Tracking changes using database triggers; Reading the transaction log as, or shortly after, it is written.