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  2. List of random number generators - Wikipedia

    en.wikipedia.org/wiki/List_of_random_number...

    A modification of Lagged-Fibonacci generators. A SWB generator is the basis for the RANLUX generator, [19] widely used e.g. for particle physics simulations. Maximally periodic reciprocals: 1992 R. A. J. Matthews [20] A method with roots in number theory, although never used in practical applications. KISS: 1993 G. Marsaglia [21]

  3. Map seed - Wikipedia

    en.wikipedia.org/wiki/Map_seed

    In video games using procedural world generation, the map seed is a (relatively) short number or text string which is used to procedurally create the game world ("map"). "). This means that while the seed-unique generated map may be many megabytes in size (often generated incrementally and virtually unlimited in potential size), it is possible to reset to the unmodified map, or the unmodified ...

  4. Linear congruential generator - Wikipedia

    en.wikipedia.org/wiki/Linear_congruential_generator

    A structure similar to LCGs, but not equivalent, is the multiple-recursive generator: X n = (a 1 X n−1 + a 2 X n−2 + ··· + a k X n−k) mod m for k ≥ 2. With a prime modulus, this can generate periods up to m k −1, so is a useful extension of the LCG structure to larger periods.

  5. Pseudorandom number generator - Wikipedia

    en.wikipedia.org/wiki/Pseudorandom_number_generator

    It can be shown that if is a pseudo-random number generator for the uniform distribution on (,) and if is the CDF of some given probability distribution , then is a pseudo-random number generator for , where : (,) is the percentile of , i.e. ():= {: ()}. Intuitively, an arbitrary distribution can be simulated from a simulation of the standard ...

  6. Strachey method for magic squares - Wikipedia

    en.wikipedia.org/wiki/Strachey_method_for_magic...

    As a running example, we consider a 10×10 magic square, where we have divided the square into four quarters. The quarter A contains a magic square of numbers from 1 to 25, B a magic square of numbers from 26 to 50, C a magic square of numbers from 51 to 75, and D a magic square of numbers from 76 to 100.

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  8. Counter-based random number generator - Wikipedia

    en.wikipedia.org/wiki/Counter-based_random...

    We can think of a pseudorandom number generator (PRNG) as a function that transforms a series of bits known as the state into a new state and a random number. That is, given a PRNG function and an initial state s t a t e 0 {\displaystyle \mathrm {state} _{0}} , we can repeatedly use the PRNG to generate a sequence of states and random numbers.

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