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In the game of chess, an endgame study, or just study, is a composed position—that is, one that has been made up rather than played in an actual game—presented as a sort of puzzle, in which the aim of the solver is to find the essentially unique way for one side (usually White) to win or draw, as stipulated, against any moves the other side plays.
While a chess puzzle is any puzzle involving aspects of chess, a chess problem is an arranged position with a specific task to be fulfilled, such as White mates in n moves. Chess problems are also known as chess compositions because the positions are specially devised, rather than arising from actual games. Chess problems are divided into ...
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This article covers computer software designed to solve, or assist people in creating or solving, chess problems – puzzles in which pieces are laid out as in a game of chess, and may at times be based upon real games of chess that have been played and recorded, but whose aim is to challenge the problemist to find a solution to the posed situation, within the rules of chess, rather than to ...
In correspondence chess, a player may consult a chess computer for assistance, provided that the etiquette of the competition allows this. Some correspondence organizations draw a distinction in their rules between utilizing chess engines which calculate a position in real time and the use of a precomputed database stored on a computer.
Richard Réti. The Réti endgame study is a chess endgame study by Richard Réti.It was published in 1921 in Kagans Neueste Schachnachrichten.It demonstrates how a king can make multiple threats and how it can take more than one path to a given location, using the same number of moves.
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A mathematical chess problem is a mathematical problem which is formulated using a chessboard and chess pieces. These problems belong to recreational mathematics. The most well-known problems of this kind are the eight queens puzzle and the knight's tour problem, which have connection to graph theory and combinatorics.