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The CPU heavily relies on its integration with two vector processing units, known as VPU0 and VPU1, the Graphics Synthesizer, and a floating-point unit (FPU) in order to render 3D graphics. Other components, such as the system's DVD-ROM optical drive and DualShock 2 controller, provide the software and user control input.
The PlayStation 2 (PS2) is a home video game console developed and marketed by Sony Computer Entertainment. It was first released in Japan on 4 March 2000, in North America on 26 October 2000, in Europe on 24 November 2000, in Australia on 30 November 2000, and other regions thereafter.
Maximum color depth of 16,777,216 colors (24-bit true color) 57,344 (256×224) to 153,600 (640×240) colors on screen; Unlimited color lookup tables (CLUTs) 32 levels of transparency; All calculations are performed to 24 bit accuracy; Texture mapping color mode: [10] Mode 4: 4-bit CLUT (16 colors) Mode 8: 8-bit CLUT (256 colors)
The Fairchild Channel F is able to use one plane of graphics and one of four background colors per line, with three plot colors to choose from (red, green, and blue) that turned into white if the background is set to black, at a resolution of 128 × 64, with approximately 102 × 58 pixels visible. [15] In total there are 8 possible colors. [16]
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The PS2's unique hardware arrangement with no less than 10 processing units were difficult to come to grips with. Many developers struggled initially with programming the hardware. The PS2's Graphics Synthesizer (GS) has fast dedicated video memory, though it is limited in the amount of data it can hold.
The Slimline PS2 is considerably smaller than the "Fat" PS2. PlayStation 2 models were produced from 2000 to 2013. Some PlayStation 2 (PS2) revisions only change in their internal construction while others feature substantial external changes. Each region receives a different model number; for example, the V18 was released in North America as ...
Color depth up to 16,777,216 colors (24-bit true color) This era is known for its pivotal role in the video game industry's leap from 2D to 3D computer graphics, as well as the shift in home console games from being stored on ROM cartridges to optical discs.
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